radeonsi/ci, zink+radv/ci: Remove GS primitive_counter tests from flakes
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These should be fixed now.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38364>
This commit is contained in:
Timur Kristóf 2025-11-11 20:12:33 +01:00 committed by Marge Bot
parent 7f5f8b3932
commit 0651fd4e6d
3 changed files with 0 additions and 31 deletions

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@ -9,19 +9,6 @@ glx@glx_ext_import_context@*
# Random: ../src/util/hash_table.c:311: hash_table_search: Assertion `!key_pointer_is_reserved(ht, key)' failed.
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread
# Random
# Mostly reported by "Some new flakes found:" and most of them never appear in the failures
KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip
KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip_rp
KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip
KHR-GLES31.core.geometry_shader.primitive_counter.triangles_to_line_strip
KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip
KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip_rp
KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip
KHR-GLES32.core.geometry_shader.primitive_counter.triangles_to_line_strip
dEQP-GLES3.functional.flush_finish.wait
dEQP-GLES2.functional.fragment_ops.random.0

Can't render this file because it contains an unexpected character in line 13 and column 22.

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@ -2,15 +2,6 @@ KHR-GL46.explicit_uniform_location.subroutine-index
KHR-GL46.explicit_uniform_location.uniform-loc-implicit-in-some-stages3
KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit-max-array
KHR-GL46.explicit_uniform_location.uniform-loc-types-mix
KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip
KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp
KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip
KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip
KHR-GL46.gl_spirv.spirv_glsl_to_spirv_specialization_constants_test
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_ComputeShader
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_ComputeShader

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@ -3,15 +3,6 @@ KHR-GL46.explicit_uniform_location.subroutine-index
KHR-GL46.explicit_uniform_location.uniform-loc-implicit-in-some-stages3
KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit-max-array
KHR-GL46.explicit_uniform_location.uniform-loc-types-mix
KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip
KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp
KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip
KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip
KHR-GL46.gl_spirv.spirv_glsl_to_spirv_specialization_constants_test
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_ComputeShader
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_ComputeShader