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glsl: correct compute shader checks for memoryBarrier functions
As per the spec -
"The functions memoryBarrierShared() and groupMemoryBarrier() are
available only in compute shaders; the other functions are available
in all shader types."
Conform to this by adding another delegate to check for compute
shader support instead of only whether the current stage is compute
This allows some fragment shaders in Dirt Rally to compile
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 21efe2528c)
This commit is contained in:
parent
05abd64cae
commit
06128bdc21
1 changed files with 12 additions and 6 deletions
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@ -537,6 +537,12 @@ compute_shader(const _mesa_glsl_parse_state *state)
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return state->stage == MESA_SHADER_COMPUTE;
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}
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static bool
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compute_shader_supported(const _mesa_glsl_parse_state *state)
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{
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return state->has_compute_shader();
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}
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static bool
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buffer_atomics_supported(const _mesa_glsl_parse_state *state)
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{
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@ -1098,15 +1104,15 @@ builtin_builder::create_intrinsics()
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ir_intrinsic_group_memory_barrier),
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NULL);
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add_function("__intrinsic_memory_barrier_atomic_counter",
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_memory_barrier_intrinsic(compute_shader,
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_memory_barrier_intrinsic(compute_shader_supported,
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ir_intrinsic_memory_barrier_atomic_counter),
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NULL);
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add_function("__intrinsic_memory_barrier_buffer",
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_memory_barrier_intrinsic(compute_shader,
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_memory_barrier_intrinsic(compute_shader_supported,
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ir_intrinsic_memory_barrier_buffer),
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NULL);
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add_function("__intrinsic_memory_barrier_image",
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_memory_barrier_intrinsic(compute_shader,
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_memory_barrier_intrinsic(compute_shader_supported,
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ir_intrinsic_memory_barrier_image),
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NULL);
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add_function("__intrinsic_memory_barrier_shared",
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@ -2958,15 +2964,15 @@ builtin_builder::create_builtins()
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NULL);
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add_function("memoryBarrierAtomicCounter",
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_memory_barrier("__intrinsic_memory_barrier_atomic_counter",
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compute_shader),
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compute_shader_supported),
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NULL);
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add_function("memoryBarrierBuffer",
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_memory_barrier("__intrinsic_memory_barrier_buffer",
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compute_shader),
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compute_shader_supported),
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NULL);
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add_function("memoryBarrierImage",
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_memory_barrier("__intrinsic_memory_barrier_image",
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compute_shader),
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compute_shader_supported),
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NULL);
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add_function("memoryBarrierShared",
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_memory_barrier("__intrinsic_memory_barrier_shared",
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