mesa: Use SATURATE

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5100>
This commit is contained in:
Alyssa Rosenzweig 2020-05-19 11:08:51 -04:00 committed by Marge Bot
parent 0f1fde1faf
commit 05bacdb917
7 changed files with 13 additions and 13 deletions

View file

@ -3356,7 +3356,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
const GLfloat x1 = x + width;
const GLfloat y1 = y + height;
z = CLAMP(z, 0.0f, 1.0f);
z = SATURATE(z);
z = invert_z(z);
verts[0].x = x;

View file

@ -154,8 +154,8 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
return;
}
zmin = CLAMP(zmin, 0.0, 1.0);
zmax = CLAMP(zmax, 0.0, 1.0);
zmin = SATURATE(zmin);
zmax = SATURATE(zmax);
if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
return;

View file

@ -5338,7 +5338,7 @@ sample_locations(struct gl_context *ctx, struct gl_framebuffer *fb,
if (isnan(v[i]))
fb->SampleLocationTable[start * 2 + i] = 0.5f;
else
fb->SampleLocationTable[start * 2 + i] = CLAMP(v[i], 0.0f, 1.0f);
fb->SampleLocationTable[start * 2 + i] = SATURATE(v[i]);
}
if (fb == ctx->DrawBuffer)

View file

@ -41,7 +41,7 @@ _mesa_SampleCoverage(GLclampf value, GLboolean invert)
{
GET_CURRENT_CONTEXT(ctx);
value = CLAMP(value, 0.0f, 1.0f);
value = SATURATE(value);
if (ctx->Multisample.SampleCoverageInvert == invert &&
ctx->Multisample.SampleCoverageValue == value)
@ -165,7 +165,7 @@ _mesa_SampleMaski(GLuint index, GLbitfield mask)
static void
min_sample_shading(struct gl_context *ctx, GLclampf value)
{
value = CLAMP(value, 0.0f, 1.0f);
value = SATURATE(value);
if (ctx->Multisample.MinSampleShadingValue == value)
return;

View file

@ -295,8 +295,8 @@ set_depth_range_no_notify(struct gl_context *ctx, unsigned idx,
FLUSH_VERTICES(ctx, _NEW_VIEWPORT);
ctx->NewDriverState |= ctx->DriverFlags.NewViewport;
ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0);
ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0);
ctx->ViewportArray[idx].Near = SATURATE(nearval);
ctx->ViewportArray[idx].Far = SATURATE(farval);
}
void

View file

@ -440,10 +440,10 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index16 state[],
if(ctx->Light._ClampVertexColor &&
(idx == VERT_ATTRIB_COLOR0 ||
idx == VERT_ATTRIB_COLOR1)) {
value[0] = CLAMP(ctx->Current.Attrib[idx][0], 0.0f, 1.0f);
value[1] = CLAMP(ctx->Current.Attrib[idx][1], 0.0f, 1.0f);
value[2] = CLAMP(ctx->Current.Attrib[idx][2], 0.0f, 1.0f);
value[3] = CLAMP(ctx->Current.Attrib[idx][3], 0.0f, 1.0f);
value[0] = SATURATE(ctx->Current.Attrib[idx][0]);
value[1] = SATURATE(ctx->Current.Attrib[idx][1]);
value[2] = SATURATE(ctx->Current.Attrib[idx][2]);
value[3] = SATURATE(ctx->Current.Attrib[idx][3]);
}
else
COPY_4V(value, ctx->Current.Attrib[idx]);

View file

@ -219,7 +219,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
return;
}
z = CLAMP(z, 0.0f, 1.0f);
z = SATURATE(z);
/* positions (in clip coords) */
{