mesa: Make sure _TexEnvProgram points at the current ff fragment program

At least one place, the _mesa_need_secondary_color function in
state.h, uses this to make decisions.  The next patch in this series
will add another dependency.  Ideally, this field would go away and be
replace by a flag or something.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 34db7a8c1e)
This commit is contained in:
Ian Romanick 2012-01-19 17:23:51 -08:00
parent 93d5799e8b
commit 05b7f13af1

View file

@ -259,6 +259,8 @@ update_program(struct gl_context *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
(struct gl_fragment_program *)
fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
NULL);
}
else if (ctx->FragmentProgram._Enabled) {
/* Use user-defined fragment program */
@ -267,6 +269,8 @@ update_program(struct gl_context *ctx)
NULL);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
ctx->FragmentProgram.Current);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
NULL);
}
else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
/* Use fragment program generated from fixed-function state */
@ -278,10 +282,15 @@ update_program(struct gl_context *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
(struct gl_fragment_program *)
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
(struct gl_fragment_program *)
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
}
else {
/* No fragment program */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
NULL);
}
if (gsProg && gsProg->LinkStatus