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mesa: explicitly delete textures before creating new ones
Also, call glutDestroyWindow() upon exit.
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parent
c2497879f1
commit
059ab50c60
1 changed files with 12 additions and 1 deletions
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@ -30,6 +30,7 @@ static GLboolean LinearFilter = GL_FALSE;
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static GLboolean RandomSize = GL_FALSE;
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static GLint Rows, Columns;
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static GLint LowPriorityCount = 0;
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static GLint Win;
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static void Idle( void )
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@ -128,6 +129,13 @@ static int RandomInt(int min, int max)
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}
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static void DeleteTextures(void)
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{
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glDeleteTextures(NumTextures, TextureID);
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free(TextureID);
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}
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static void Init( void )
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{
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@ -306,9 +314,12 @@ static void Key( unsigned char key, int x, int y )
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Zrot += step;
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break;
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case ' ':
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DeleteTextures();
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Init();
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break;
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case 27:
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DeleteTextures();
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glutDestroyWindow(Win);
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exit(0);
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break;
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}
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@ -324,7 +335,7 @@ int main( int argc, char *argv[] )
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize( WinWidth, WinHeight );
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
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glutCreateWindow(argv[0]);
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Win = glutCreateWindow(argv[0]);
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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