mesa: explicitly delete textures before creating new ones

Also, call glutDestroyWindow() upon exit.
This commit is contained in:
Brian Paul 2008-04-28 14:20:11 -06:00
parent c2497879f1
commit 059ab50c60

View file

@ -30,6 +30,7 @@ static GLboolean LinearFilter = GL_FALSE;
static GLboolean RandomSize = GL_FALSE;
static GLint Rows, Columns;
static GLint LowPriorityCount = 0;
static GLint Win;
static void Idle( void )
@ -128,6 +129,13 @@ static int RandomInt(int min, int max)
}
static void DeleteTextures(void)
{
glDeleteTextures(NumTextures, TextureID);
free(TextureID);
}
static void Init( void )
{
@ -306,9 +314,12 @@ static void Key( unsigned char key, int x, int y )
Zrot += step;
break;
case ' ':
DeleteTextures();
Init();
break;
case 27:
DeleteTextures();
glutDestroyWindow(Win);
exit(0);
break;
}
@ -324,7 +335,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( WinWidth, WinHeight );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0]);
Win = glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );