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gm107/ir: use lane 0 for manual textureGrad handling
This is parallel to the pre-SM50 change which does this. Adjusts the shuffles / quadops to make the values correct relative to lane 0, and then splat the results to all lanes for the final move into the target register. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Tested-By: Karol Herbst <kherbst@redhat.com>
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1 changed files with 34 additions and 21 deletions
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@ -95,55 +95,58 @@ GM107LegalizeSSA::visit(Instruction *i)
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bool
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GM107LoweringPass::handleManualTXD(TexInstruction *i)
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{
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static const uint8_t qOps[4][2] =
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{
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{ QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(MOV2, MOV2, ADD, ADD) }, // l0
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{ QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(MOV2, MOV2, ADD, ADD) }, // l1
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{ QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // l2
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{ QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // l3
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};
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// See NVC0LoweringPass::handleManualTXD for rationale. This function
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// implements the same logic, but using SM50-friendly primitives.
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static const uint8_t qOps[2] =
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{ QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(MOV2, MOV2, ADD, ADD) };
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Value *def[4][4];
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Value *crd[3];
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Value *crd[3], *arr, *shadow;
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Value *tmp;
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Instruction *tex, *add;
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Value *zero = bld.loadImm(bld.getSSA(), 0);
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Value *quad = bld.mkImm(SHFL_BOUND_QUAD);
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int l, c;
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const int dim = i->tex.target.getDim() + i->tex.target.isCube();
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const int array = i->tex.target.isArray();
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const int indirect = i->tex.rIndirectSrc >= 0;
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i->op = OP_TEX; // no need to clone dPdx/dPdy later
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for (c = 0; c < dim; ++c)
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crd[c] = bld.getScratch();
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arr = bld.getScratch();
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shadow = bld.getScratch();
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tmp = bld.getScratch();
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for (l = 0; l < 4; ++l) {
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Value *src[3], *val;
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// mov coordinates from lane l to all lanes
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Value *lane = bld.mkImm(l);
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bld.mkOp(OP_QUADON, TYPE_NONE, NULL);
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// Make sure lane 0 has the appropriate array/depth compare values
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if (l != 0) {
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if (array)
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bld.mkOp3(OP_SHFL, TYPE_F32, arr, i->getSrc(0), lane, quad);
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if (i->tex.target.isShadow())
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bld.mkOp3(OP_SHFL, TYPE_F32, shadow, i->getSrc(array + dim + indirect), lane, quad);
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}
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// mov coordinates from lane l to all lanes
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for (c = 0; c < dim; ++c) {
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bld.mkOp3(OP_SHFL, TYPE_F32, crd[c], i->getSrc(c + array),
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bld.mkImm(l), bld.mkImm(SHFL_BOUND_QUAD));
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add = bld.mkOp2(OP_QUADOP, TYPE_F32, crd[c], crd[c], zero);
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add->subOp = 0x00;
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add->lanes = 1; /* abused for .ndv */
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bld.mkOp3(OP_SHFL, TYPE_F32, crd[c], i->getSrc(c + array), lane, quad);
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}
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// add dPdx from lane l to lanes dx
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for (c = 0; c < dim; ++c) {
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bld.mkOp3(OP_SHFL, TYPE_F32, tmp, i->dPdx[c].get(), bld.mkImm(l),
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bld.mkImm(SHFL_BOUND_QUAD));
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bld.mkOp3(OP_SHFL, TYPE_F32, tmp, i->dPdx[c].get(), lane, quad);
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add = bld.mkOp2(OP_QUADOP, TYPE_F32, crd[c], tmp, crd[c]);
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add->subOp = qOps[l][0];
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add->subOp = qOps[0];
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add->lanes = 1; /* abused for .ndv */
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}
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// add dPdy from lane l to lanes dy
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for (c = 0; c < dim; ++c) {
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bld.mkOp3(OP_SHFL, TYPE_F32, tmp, i->dPdy[c].get(), bld.mkImm(l),
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bld.mkImm(SHFL_BOUND_QUAD));
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bld.mkOp3(OP_SHFL, TYPE_F32, tmp, i->dPdy[c].get(), lane, quad);
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add = bld.mkOp2(OP_QUADOP, TYPE_F32, crd[c], tmp, crd[c]);
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add->subOp = qOps[l][1];
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add->subOp = qOps[1];
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add->lanes = 1; /* abused for .ndv */
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}
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@ -164,8 +167,18 @@ GM107LoweringPass::handleManualTXD(TexInstruction *i)
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// texture
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bld.insert(tex = cloneForward(func, i));
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if (l != 0) {
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if (array)
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tex->setSrc(0, arr);
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if (i->tex.target.isShadow())
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tex->setSrc(array + dim + indirect, shadow);
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}
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for (c = 0; c < dim; ++c)
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tex->setSrc(c + array, src[c]);
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// broadcast results from lane 0 to all lanes
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if (l != 0)
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for (c = 0; i->defExists(c); ++c)
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bld.mkOp3(OP_SHFL, TYPE_F32, tex->getDef(c), tex->getDef(c), bld.mkImm(0), quad);
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bld.mkOp(OP_QUADPOP, TYPE_NONE, NULL);
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// save results
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