From 0589bd46c851b3a67c6a32d8eb947eebc145d3e5 Mon Sep 17 00:00:00 2001 From: Caio Marcelo de Oliveira Filho Date: Thu, 11 Feb 2021 12:30:49 -0800 Subject: [PATCH] etnaviv: Use gl_varying_slot_name_for_stage() Reviewed-by: Kenneth Graunke Reviewed-by: Christian Gmeiner Part-of: --- src/gallium/drivers/etnaviv/etnaviv_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c b/src/gallium/drivers/etnaviv/etnaviv_shader.c index fc38bb06b66..80ef7f6ba24 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_shader.c +++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c @@ -84,14 +84,14 @@ etna_dump_shader(const struct etna_shader_variant *shader) printf(" [%i] name=%s comps=%i\n", shader->infile.reg[idx].reg, (shader->stage == MESA_SHADER_VERTEX) ? gl_vert_attrib_name(shader->infile.reg[idx].slot) : - gl_varying_slot_name(shader->infile.reg[idx].slot), + gl_varying_slot_name_for_stage(shader->infile.reg[idx].slot, shader->stage), shader->infile.reg[idx].num_components); } printf("outputs:\n"); for (int idx = 0; idx < shader->outfile.num_reg; ++idx) { printf(" [%i] name=%s comps=%i\n", shader->outfile.reg[idx].reg, (shader->stage == MESA_SHADER_VERTEX) ? - gl_varying_slot_name(shader->outfile.reg[idx].slot) : + gl_varying_slot_name_for_stage(shader->outfile.reg[idx].slot, shader->stage) : gl_frag_result_name(shader->outfile.reg[idx].slot), shader->outfile.reg[idx].num_components); }