mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-06 11:00:11 +01:00
trivial: more vp tests
This commit is contained in:
parent
5548a3072f
commit
055d986efe
5 changed files with 654 additions and 0 deletions
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@ -96,6 +96,7 @@ SOURCES = \
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tri-query.c \
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tri-scissor-tri.c \
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tri-stencil.c \
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tri-tex.c \
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tri-tex-3d.c \
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tri-tri.c \
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tri-unfilled-edgeflag.c \
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@ -125,8 +126,11 @@ SOURCES = \
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vp-line-clip.c \
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vp-tri.c \
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vp-tri-swap.c \
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vp-tri-tex.c \
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vp-tri-imm.c \
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vp-tri-cb.c \
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vp-tri-cb-pos.c \
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vp-tri-cb-tex.c \
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vp-unfilled.c
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PROGS = $(SOURCES:%.c=%)
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168
progs/trivial/tri-tex.c
Normal file
168
progs/trivial/tri-tex.c
Normal file
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@ -0,0 +1,168 @@
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/*
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* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that (i) the above copyright notices and this permission notice appear in
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* all copies of the software and related documentation, and (ii) the name of
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* Silicon Graphics may not be used in any advertising or
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* publicity relating to the software without the specific, prior written
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* permission of Silicon Graphics.
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*
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* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
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* ANY KIND,
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* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
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* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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*
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* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
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* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
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* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
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* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <GL/glut.h>
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GLenum doubleBuffer;
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static void Init(void)
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{
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fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
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fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
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fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
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glClearColor(0.0, 0.0, 1.0, 0.0);
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#define SIZE 32
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{
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GLubyte tex2d[SIZE][SIZE][3];
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GLint s, t;
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for (s = 0; s < SIZE; s++) {
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for (t = 0; t < SIZE; t++) {
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#if 0
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tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
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tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
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tex2d[t][s][2] = 0;
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#else
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tex2d[t][s][0] = s*255/(SIZE-1);
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tex2d[t][s][1] = t*255/(SIZE-1);
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tex2d[t][s][2] = 0;
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#endif
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}
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
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GL_RGB, GL_UNSIGNED_BYTE, tex2d);
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glEnable(GL_TEXTURE_2D);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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}
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}
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static void Reshape(int width, int height)
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{
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glViewport(0, 0, (GLint)width, (GLint)height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
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glMatrixMode(GL_MODELVIEW);
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}
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static void Key(unsigned char key, int x, int y)
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{
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switch (key) {
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case 27:
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exit(1);
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default:
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return;
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}
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glutPostRedisplay();
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}
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static void Draw(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_TRIANGLES);
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glTexCoord2f(1,-1);
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glVertex3f( 0.9, -0.9, -0.0);
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glTexCoord2f(1,1);
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glVertex3f( 0.9, 0.9, -0.0);
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glTexCoord2f(-1,0);
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glVertex3f(-0.9, 0.0, -0.0);
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glEnd();
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glFlush();
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if (doubleBuffer) {
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glutSwapBuffers();
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}
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}
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static GLenum Args(int argc, char **argv)
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{
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GLint i;
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doubleBuffer = GL_FALSE;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-sb") == 0) {
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doubleBuffer = GL_FALSE;
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} else if (strcmp(argv[i], "-db") == 0) {
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doubleBuffer = GL_TRUE;
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} else {
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fprintf(stderr, "%s (Bad option).\n", argv[i]);
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return GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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int main(int argc, char **argv)
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{
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GLenum type;
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glutInit(&argc, argv);
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if (Args(argc, argv) == GL_FALSE) {
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exit(1);
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}
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glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
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type = GLUT_RGB | GLUT_ALPHA;
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type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
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glutInitDisplayMode(type);
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if (glutCreateWindow("First Tri") == GL_FALSE) {
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exit(1);
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}
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Init();
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutDisplayFunc(Draw);
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glutMainLoop();
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return 0;
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}
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156
progs/trivial/vp-tri-cb-pos.c
Normal file
156
progs/trivial/vp-tri-cb-pos.c
Normal file
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@ -0,0 +1,156 @@
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/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
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#include <stdio.h>
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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GLenum doubleBuffer;
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static void Init(void)
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{
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GLint errno;
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GLuint prognum;
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static const char *prog1 =
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"!!ARBvp1.0\n"
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"PARAM Emission = state.material.emission; \n"
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"PARAM Ambient = state.material.ambient; \n"
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"PARAM Diffuse = state.material.diffuse; \n"
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"PARAM Specular = state.material.specular; \n"
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"DP4 result.position.x, Ambient, vertex.position;\n"
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"DP4 result.position.y, Diffuse, vertex.position;\n"
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"DP4 result.position.z, Specular, vertex.position;\n"
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"DP4 result.position.w, Emission, vertex.position;\n"
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"MOV result.color, vertex.color;\n"
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"END\n";
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const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
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const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
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const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
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const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
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glGenProgramsARB(1, &prognum);
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
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glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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strlen(prog1), (const GLubyte *) prog1);
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assert(glIsProgramARB(prognum));
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errno = glGetError();
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printf("glGetError = %d\n", errno);
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if (errno != GL_NO_ERROR)
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{
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GLint errorpos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
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printf("errorpos: %d\n", errorpos);
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printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
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}
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glEnable(GL_VERTEX_PROGRAM_NV);
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}
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static void Reshape(int width, int height)
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{
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glViewport(0, 0, (GLint)width, (GLint)height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
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glMatrixMode(GL_MODELVIEW);
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}
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static void Key(unsigned char key, int x, int y)
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{
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switch (key) {
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case 27:
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exit(1);
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default:
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return;
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}
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glutPostRedisplay();
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}
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static void Draw(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_TRIANGLES);
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glColor3f(0,0,.7);
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glVertex3f( 0.9, -0.9, -0.0);
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glColor3f(.8,0,0);
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glVertex3f( 0.9, 0.9, -0.0);
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glColor3f(0,.9,0);
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glVertex3f(-0.9, 0.0, -0.0);
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glEnd();
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glFlush();
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if (doubleBuffer) {
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glutSwapBuffers();
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}
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}
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static GLenum Args(int argc, char **argv)
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{
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GLint i;
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doubleBuffer = GL_FALSE;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-sb") == 0) {
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doubleBuffer = GL_FALSE;
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} else if (strcmp(argv[i], "-db") == 0) {
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doubleBuffer = GL_TRUE;
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} else {
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fprintf(stderr, "%s (Bad option).\n", argv[i]);
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return GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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int main(int argc, char **argv)
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{
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GLenum type;
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glutInit(&argc, argv);
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if (Args(argc, argv) == GL_FALSE) {
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exit(1);
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}
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glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
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type = GLUT_RGB | GLUT_ALPHA;
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type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
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glutInitDisplayMode(type);
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if (glutCreateWindow("First Tri") == GL_FALSE) {
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exit(1);
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}
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Init();
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutDisplayFunc(Draw);
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glutMainLoop();
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return 0;
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}
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189
progs/trivial/vp-tri-cb-tex.c
Normal file
189
progs/trivial/vp-tri-cb-tex.c
Normal file
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@ -0,0 +1,189 @@
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/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
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#include <stdio.h>
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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GLenum doubleBuffer;
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static void Init(void)
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{
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GLint errno;
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GLuint prognum;
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static const char *prog1 =
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"!!ARBvp1.0\n"
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"PARAM Emission = state.material.emission; \n"
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"PARAM Ambient = state.material.ambient; \n"
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"PARAM Diffuse = state.material.diffuse; \n"
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"PARAM Specular = state.material.specular; \n"
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"DP4 result.position.x, Ambient, vertex.position;\n"
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"DP4 result.position.y, Diffuse, vertex.position;\n"
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"DP4 result.position.z, Specular, vertex.position;\n"
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"DP4 result.position.w, Emission, vertex.position;\n"
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"MOV result.texcoord[0], vertex.texcoord[0];\n"
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"END\n";
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const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
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const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
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const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
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const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
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glGenProgramsARB(1, &prognum);
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
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glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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strlen(prog1), (const GLubyte *) prog1);
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assert(glIsProgramARB(prognum));
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errno = glGetError();
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printf("glGetError = %d\n", errno);
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if (errno != GL_NO_ERROR)
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{
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GLint errorpos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
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printf("errorpos: %d\n", errorpos);
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printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
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}
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glEnable(GL_VERTEX_PROGRAM_NV);
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#define SIZE 32
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{
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GLubyte tex2d[SIZE][SIZE][3];
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GLint s, t;
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for (s = 0; s < SIZE; s++) {
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for (t = 0; t < SIZE; t++) {
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#if 0
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tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
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tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
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tex2d[t][s][2] = 0;
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#else
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tex2d[t][s][0] = s*255/(SIZE-1);
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tex2d[t][s][1] = t*255/(SIZE-1);
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tex2d[t][s][2] = 0;
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#endif
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}
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
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GL_RGB, GL_UNSIGNED_BYTE, tex2d);
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glEnable(GL_TEXTURE_2D);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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}
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}
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static void Reshape(int width, int height)
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{
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glViewport(0, 0, (GLint)width, (GLint)height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
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glMatrixMode(GL_MODELVIEW);
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}
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static void Key(unsigned char key, int x, int y)
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{
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switch (key) {
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case 27:
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exit(1);
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default:
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return;
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}
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glutPostRedisplay();
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}
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static void Draw(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_TRIANGLES);
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glTexCoord2f(1,-1);
|
||||
glVertex3f( 0.9, -0.9, -0.0);
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f( 0.9, 0.9, -0.0);
|
||||
glTexCoord2f(-1,0);
|
||||
glVertex3f(-0.9, 0.0, -0.0);
|
||||
glEnd();
|
||||
|
||||
glFlush();
|
||||
|
||||
if (doubleBuffer) {
|
||||
glutSwapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
static GLenum Args(int argc, char **argv)
|
||||
{
|
||||
GLint i;
|
||||
|
||||
doubleBuffer = GL_FALSE;
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-sb") == 0) {
|
||||
doubleBuffer = GL_FALSE;
|
||||
} else if (strcmp(argv[i], "-db") == 0) {
|
||||
doubleBuffer = GL_TRUE;
|
||||
} else {
|
||||
fprintf(stderr, "%s (Bad option).\n", argv[i]);
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
GLenum type;
|
||||
|
||||
glutInit(&argc, argv);
|
||||
|
||||
if (Args(argc, argv) == GL_FALSE) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
|
||||
|
||||
type = GLUT_RGB | GLUT_ALPHA;
|
||||
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
|
||||
glutInitDisplayMode(type);
|
||||
|
||||
if (glutCreateWindow("First Tri") == GL_FALSE) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
Init();
|
||||
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutDisplayFunc(Draw);
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
137
progs/trivial/vp-tri-tex.c
Normal file
137
progs/trivial/vp-tri-tex.c
Normal file
|
|
@ -0,0 +1,137 @@
|
|||
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/glut.h>
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
GLint errno;
|
||||
GLuint prognum;
|
||||
|
||||
static const char *prog1 =
|
||||
"!!ARBvp1.0\n"
|
||||
"MOV result.texcoord[0], vertex.texcoord[0];\n"
|
||||
"MOV result.position, vertex.position;\n"
|
||||
"END\n";
|
||||
|
||||
|
||||
glGenProgramsARB(1, &prognum);
|
||||
|
||||
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
|
||||
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
||||
strlen(prog1), (const GLubyte *) prog1);
|
||||
|
||||
assert(glIsProgramARB(prognum));
|
||||
errno = glGetError();
|
||||
printf("glGetError = %d\n", errno);
|
||||
if (errno != GL_NO_ERROR)
|
||||
{
|
||||
GLint errorpos;
|
||||
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
|
||||
printf("errorpos: %d\n", errorpos);
|
||||
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
|
||||
}
|
||||
|
||||
#define SIZE 32
|
||||
{
|
||||
GLubyte tex2d[SIZE][SIZE][3];
|
||||
GLint s, t;
|
||||
|
||||
for (s = 0; s < SIZE; s++) {
|
||||
for (t = 0; t < SIZE; t++) {
|
||||
#if 0
|
||||
tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
|
||||
tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
|
||||
tex2d[t][s][2] = 0;
|
||||
#else
|
||||
tex2d[t][s][0] = s*255/(SIZE-1);
|
||||
tex2d[t][s][1] = t*255/(SIZE-1);
|
||||
tex2d[t][s][2] = 0;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, tex2d);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
glClearColor(0.3, 0.3, 0.3, 1);
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glEnable(GL_VERTEX_PROGRAM_NV);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glTexCoord2f(1,-1);
|
||||
glVertex3f( 0.9, -0.9, -0.0);
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f( 0.9, 0.9, -0.0);
|
||||
glTexCoord2f(-1,0);
|
||||
glVertex3f(-0.9, 0.0, -0.0);
|
||||
glEnd();
|
||||
|
||||
|
||||
glFlush();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
/*glTranslatef( 0.0, 0.0, -15.0 );*/
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 250, 250 );
|
||||
glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display );
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue