draw: stop crashing with extra shader outputs

Draw sometimes injects extra shader outputs (aa points, lines or
front face), unfortunately most of the pipeline and llvm code
didn't handle them at all. It only worked if number of inputs
happened to be bigger or equal to the number of shader outputs
plus the extra injected outputs. In particular when running
the pipeline which depends on the vertex_id in the vertex_header
things were completely broken. The patch adjust the code to
correctly use the total number of shader outputs (the standard
ones plus the injected ones) to make it all stop crashing and
work.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Zack Rusin 2013-08-02 01:39:35 -04:00
parent 2e46a1dcb3
commit 05487ef88d
9 changed files with 52 additions and 15 deletions

View file

@ -604,6 +604,40 @@ draw_num_shader_outputs(const struct draw_context *draw)
}
/**
* Return total number of the vertex shader outputs. This function
* also counts any extra vertex output attributes that may
* be filled in by some draw stages (such as AA point, AA line,
* front face).
*/
uint
draw_total_vs_outputs(const struct draw_context *draw)
{
const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
return info->num_outputs + draw->extra_shader_outputs.num;;
}
/**
* Return total number of the geometry shader outputs. This function
* also counts any extra geometry output attributes that may
* be filled in by some draw stages (such as AA point, AA line, front
* face).
*/
uint
draw_total_gs_outputs(const struct draw_context *draw)
{
const struct tgsi_shader_info *info;
if (!draw->gs.geometry_shader)
return 0;
info = &draw->gs.geometry_shader->info;
return info->num_outputs + draw->extra_shader_outputs.num;
}
/**
* Provide TGSI sampler objects for vertex/geometry shaders that use
* texture fetches. This state only needs to be set once per context.

View file

@ -133,6 +133,11 @@ draw_find_shader_output(const struct draw_context *draw,
uint
draw_num_shader_outputs(const struct draw_context *draw);
uint
draw_total_vs_outputs(const struct draw_context *draw);
uint
draw_total_gs_outputs(const struct draw_context *draw);
void
draw_texture_sampler(struct draw_context *draw,

View file

@ -534,7 +534,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
{
const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
unsigned input_stride = input_verts->vertex_size;
unsigned num_outputs = shader->info.num_outputs;
unsigned num_outputs = draw_total_gs_outputs(shader->draw);
unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float);
unsigned num_input_verts = input_prim->linear ?
input_verts->count :

View file

@ -1833,6 +1833,7 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
key->need_edgeflags = (llvm->draw->vs.edgeflag_output ? TRUE : FALSE);
key->ucp_enable = llvm->draw->rasterizer->clip_plane_enable;
key->has_gs = llvm->draw->gs.geometry_shader != NULL;
key->num_outputs = draw_total_vs_outputs(llvm->draw);
key->pad1 = 0;
/* All variants of this shader will have the same value for
@ -2270,6 +2271,8 @@ draw_gs_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
key = (struct draw_gs_llvm_variant_key *)store;
key->num_outputs = draw_total_gs_outputs(llvm->draw);
/* All variants of this shader will have the same value for
* nr_samplers. Not yet trying to compact away holes in the
* sampler array.

View file

@ -301,12 +301,13 @@ struct draw_llvm_variant_key
unsigned bypass_viewport:1;
unsigned need_edgeflags:1;
unsigned has_gs:1;
unsigned num_outputs:8;
/*
* it is important there are no holes in this struct
* (and all padding gets zeroed).
*/
unsigned ucp_enable:PIPE_MAX_CLIP_PLANES;
unsigned pad1:32-PIPE_MAX_CLIP_PLANES;
unsigned pad1:24-PIPE_MAX_CLIP_PLANES;
/* Variable number of vertex elements:
*/
@ -321,6 +322,7 @@ struct draw_gs_llvm_variant_key
{
unsigned nr_samplers:8;
unsigned nr_sampler_views:8;
unsigned num_outputs:8;
struct draw_sampler_static_state samplers[1];
};

View file

@ -35,6 +35,7 @@
#include "pipe/p_compiler.h"
#include "draw_private.h" /* for sizeof(vertex_header) */
#include "draw_context.h"
/**
@ -117,7 +118,7 @@ dup_vert( struct draw_stage *stage,
{
struct vertex_header *tmp = stage->tmp[idx];
const uint vsize = sizeof(struct vertex_header)
+ stage->draw->vs.num_vs_outputs * 4 * sizeof(float);
+ draw_num_shader_outputs(stage->draw) * 4 * sizeof(float);
memcpy(tmp, vert, vsize);
tmp->vertex_id = UNDEFINED_VERTEX_ID;
return tmp;

View file

@ -72,12 +72,8 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
const unsigned gs_out_prim = (gs ? gs->output_primitive :
u_assembled_prim(prim));
/* Add one to num_outputs because the pipeline occasionally tags on
* an additional texcoord, eg for AA lines.
*/
unsigned nr = MAX2( vs->info.num_inputs,
vs->info.num_outputs + 1 );
draw_total_vs_outputs(draw) );
if (gs) {
nr = MAX2(nr, gs->info.num_outputs + 1);

View file

@ -141,12 +141,8 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
struct draw_geometry_shader *gs = draw->gs.geometry_shader;
const unsigned out_prim = gs ? gs->output_primitive :
u_assembled_prim(in_prim);
/* Add one to num_outputs because the pipeline occasionally tags on
* an additional texcoord, eg for AA lines.
*/
const unsigned nr = MAX2( vs->info.num_inputs,
vs->info.num_outputs + 1 );
const unsigned nr = MAX2(vs->info.num_inputs,
draw_total_vs_outputs(draw));
fpme->input_prim = in_prim;
fpme->opt = opt;

View file

@ -315,7 +315,7 @@ draw_vs_create_variant_generic( struct draw_vertex_shader *vs,
vsvg->draw = vs->draw;
vsvg->temp_vertex_stride = MAX2(key->nr_inputs,
vsvg->base.vs->info.num_outputs) * 4 * sizeof(float);
draw_total_vs_outputs(vs->draw)) * 4 * sizeof(float);
/* Build free-standing fetch and emit functions:
*/