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glsl: make use glsl_type::is_atomic_uint()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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993a05f0eb
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053912382e
3 changed files with 4 additions and 6 deletions
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@ -2633,8 +2633,7 @@ select_gles_precision(unsigned qual_precision,
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* declare an atomic type with a different precision or to specify the
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* default precision for an atomic type to be lowp or mediump."
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*/
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if (type->base_type == GLSL_TYPE_ATOMIC_UINT &&
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precision != ast_precision_high) {
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if (type->is_atomic_uint() && precision != ast_precision_high) {
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_mesa_glsl_error(loc, state,
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"atomic_uint can only have highp precision qualifier");
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}
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@ -4735,7 +4734,7 @@ ast_declarator_list::hir(exec_list *instructions,
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validate_array_dimensions(decl_type, state, &loc);
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}
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if (decl_type->base_type == GLSL_TYPE_ATOMIC_UINT) {
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if (decl_type->is_atomic_uint()) {
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/* Empty atomic counter declarations are allowed and useful
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* to set the default offset qualifier.
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*/
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@ -3702,8 +3702,7 @@ create_shader_variable(struct gl_shader_program *shProg,
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* qualifier, except for vertex shader inputs and fragment shader
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* outputs."
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*/
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if (in->type->base_type == GLSL_TYPE_ATOMIC_UINT ||
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is_gl_identifier(in->name) ||
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if (in->type->is_atomic_uint() || is_gl_identifier(in->name) ||
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!(in->data.explicit_location || use_implicit_location)) {
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out->location = -1;
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} else {
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@ -681,7 +681,7 @@ struct glsl_type {
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*/
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unsigned atomic_size() const
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{
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if (base_type == GLSL_TYPE_ATOMIC_UINT)
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if (is_atomic_uint())
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return ATOMIC_COUNTER_SIZE;
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else if (is_array())
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return length * fields.array->atomic_size();
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