mesa/main: remove stale prototypes

Fixes: 88b6e46ee3 ("mesa: remove unused image debug code")
This commit is contained in:
Erik Faye-Lund 2024-01-05 16:03:07 +01:00 committed by Christian Gmeiner
parent aed60946a1
commit 0533036083

View file

@ -41,37 +41,8 @@
struct gl_context;
struct gl_texture_image;
extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
extern void _mesa_print_state( const char *msg, GLuint state );
extern void _mesa_print_info( struct gl_context *ctx );
extern void _mesa_init_debug( struct gl_context *ctx );
extern void
_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb);
extern void
_mesa_dump_texture(GLuint texture, GLuint writeImages);
extern void
_mesa_dump_textures(GLuint writeImages);
extern void
_mesa_dump_renderbuffers(GLboolean writeImages);
extern void
_mesa_dump_color_buffer(const char *filename);
extern void
_mesa_dump_depth_buffer(const char *filename);
extern void
_mesa_dump_stencil_buffer(const char *filename);
extern void
_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
GLenum format, GLenum type);
extern void
_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img);
#endif