mesa: return old name for deleted samplers for SAMPLER_BINDING queries

If the sampler object has been deleted in the same context the binding
will have been cleared. If it has been deleted in another context, the
spec does not say what should returned. None of the other binding point
queries check for deletion in another context.

Also, as names of deleted objects are free for reuse, the current code
didn't even work reliably.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This commit is contained in:
Daniel Scharrer 2015-08-28 11:45:36 +02:00 committed by Fredrik Höglund
parent 5aaaaebf22
commit 0516159613

View file

@ -994,16 +994,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
{
struct gl_sampler_object *samp =
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
/*
* The sampler object may have been deleted on another context,
* so we try to lookup the sampler object before returning its Name.
*/
if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
v->value_int = samp->Name;
} else {
v->value_int = 0;
}
v->value_int = samp ? samp->Name : 0;
}
break;
/* GL_ARB_uniform_buffer_object */