iris: Print the reason for shader recompiles.

I was lazy earlier and hadn't bothered typing / refactoring this.
Now I'm hitting some extra recompiles and would like to see why.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Kenneth Graunke 2019-04-15 22:17:49 -07:00
parent fad7801afd
commit 04f97eefa3

View file

@ -510,6 +510,30 @@ iris_setup_uniforms(const struct brw_compiler *compiler,
*out_num_cbufs = num_cbufs;
}
static void
iris_debug_recompile(struct iris_context *ice,
struct shader_info *info,
unsigned program_string_id,
const void *key)
{
struct iris_screen *screen = (struct iris_screen *) ice->ctx.screen;
const struct brw_compiler *c = screen->compiler;
if (!info)
return;
c->shader_perf_log(&ice->dbg, "Recompiling %s shader for program %s: %s\n",
_mesa_shader_stage_to_string(info->stage),
info->name ? info->name : "(no identifier)",
info->label ? info->label : "");
const void *old_key =
iris_find_previous_compile(ice, info->stage, program_string_id);
brw_debug_key_recompile(c, &ice->dbg, info->stage, old_key, key);
}
/**
* Compile a vertex shader, and upload the assembly.
*/
@ -580,7 +604,7 @@ iris_compile_vs(struct iris_context *ice,
num_cbufs);
if (ish->compiled_once) {
perf_debug(&ice->dbg, "Recompiling vertex shader\n");
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}
@ -770,7 +794,7 @@ iris_compile_tcs(struct iris_context *ice,
if (ish) {
if (ish->compiled_once) {
perf_debug(&ice->dbg, "Recompiling tessellation control shader\n");
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}
@ -873,7 +897,7 @@ iris_compile_tes(struct iris_context *ice,
num_cbufs);
if (ish->compiled_once) {
perf_debug(&ice->dbg, "Recompiling tessellation evaluation shader\n");
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}
@ -973,7 +997,7 @@ iris_compile_gs(struct iris_context *ice,
num_cbufs);
if (ish->compiled_once) {
perf_debug(&ice->dbg, "Recompiling geometry shader\n");
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}
@ -1063,7 +1087,7 @@ iris_compile_fs(struct iris_context *ice,
num_cbufs);
if (ish->compiled_once) {
perf_debug(&ice->dbg, "Recompiling fragment shader\n");
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}
@ -1297,7 +1321,7 @@ iris_compile_cs(struct iris_context *ice,
num_cbufs);
if (ish->compiled_once) {
perf_debug(&ice->dbg, "Recompiling compute shader\n");
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}