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program: Make prog_to_nir create texture/sampler derefs.
Until now, prog_to_nir has been setting texture_index and sampler_index directly. This is different than GLSL shaders, which create variable dereferences and rely on lowering passes to reach this final form. radeonsi uses variable dereferences for samplers rather than texture_index and sampler_index, so it doesn't even make sense to set them there. By moving to derefs, we ensure that both GLSL and ARB programs produce the same final form that the driver desires. Reviewed-by: Eric Anholt <eric@anholt.net>
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6a4be25a90
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04bdc56872
1 changed files with 16 additions and 5 deletions
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@ -529,6 +529,9 @@ ptn_tex(struct ptn_compile *c, nir_alu_dest dest, nir_ssa_def **src,
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abort();
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}
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/* Deref sources */
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num_srcs += 2;
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if (prog_inst->TexShadow)
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num_srcs++;
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@ -536,8 +539,6 @@ ptn_tex(struct ptn_compile *c, nir_alu_dest dest, nir_ssa_def **src,
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instr->op = op;
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instr->dest_type = nir_type_float;
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instr->is_shadow = prog_inst->TexShadow;
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instr->texture_index = prog_inst->TexSrcUnit;
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instr->sampler_index = prog_inst->TexSrcUnit;
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switch (prog_inst->TexSrcTarget) {
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case TEXTURE_1D_INDEX:
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@ -580,17 +581,27 @@ ptn_tex(struct ptn_compile *c, nir_alu_dest dest, nir_ssa_def **src,
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unreachable("can't reach");
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}
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if (!c->sampler_vars[prog_inst->TexSrcUnit]) {
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nir_variable *var = c->sampler_vars[prog_inst->TexSrcUnit];
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if (!var) {
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const struct glsl_type *type =
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glsl_sampler_type(instr->sampler_dim, false, false, GLSL_TYPE_FLOAT);
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nir_variable *var =
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nir_variable_create(b->shader, nir_var_uniform, type, "sampler");
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var = nir_variable_create(b->shader, nir_var_uniform, type, "sampler");
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var->data.binding = prog_inst->TexSrcUnit;
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var->data.explicit_binding = true;
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c->sampler_vars[prog_inst->TexSrcUnit] = var;
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}
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nir_deref_instr *deref = nir_build_deref_var(b, var);
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unsigned src_number = 0;
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instr->src[src_number].src = nir_src_for_ssa(&deref->dest.ssa);
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instr->src[src_number].src_type = nir_tex_src_texture_deref;
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src_number++;
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instr->src[src_number].src = nir_src_for_ssa(&deref->dest.ssa);
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instr->src[src_number].src_type = nir_tex_src_sampler_deref;
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src_number++;
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instr->src[src_number].src =
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nir_src_for_ssa(nir_swizzle(b, src[0], SWIZ(X, Y, Z, W),
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instr->coord_components, true));
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