mesa: remove unused _mesa_delete_nameless_texture()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-06-21 09:41:50 +02:00
parent 75044f0854
commit 048de9e34a
2 changed files with 0 additions and 46 deletions

View file

@ -1495,47 +1495,6 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
}
}
/**
* This deletes a texObj without altering the hash table.
*/
void
_mesa_delete_nameless_texture(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
if (!texObj)
return;
FLUSH_VERTICES(ctx, 0);
_mesa_lock_texture(ctx, texObj);
{
/* Check if texture is bound to any framebuffer objects.
* If so, unbind.
* See section 4.4.2.3 of GL_EXT_framebuffer_object.
*/
unbind_texobj_from_fbo(ctx, texObj);
/* Check if this texture is currently bound to any texture units.
* If so, unbind it.
*/
unbind_texobj_from_texunits(ctx, texObj);
/* Check if this texture is currently bound to any shader
* image unit. If so, unbind it.
* See section 3.9.X of GL_ARB_shader_image_load_store.
*/
unbind_texobj_from_image_units(ctx, texObj);
}
_mesa_unlock_texture(ctx, texObj);
ctx->NewState |= _NEW_TEXTURE_OBJECT;
/* Unreference the texobj. If refcount hits zero, the texture
* will be deleted.
*/
_mesa_reference_texobj(&texObj, NULL);
}
/**
* Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D

View file

@ -170,11 +170,6 @@ _mesa_unlock_context_textures( struct gl_context *ctx );
extern void
_mesa_lock_context_textures( struct gl_context *ctx );
extern void
_mesa_delete_nameless_texture(struct gl_context *ctx,
struct gl_texture_object *texObj);
/*@}*/
/**