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mesa: remove unused _mesa_delete_nameless_texture()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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2 changed files with 0 additions and 46 deletions
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@ -1495,47 +1495,6 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
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}
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}
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/**
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* This deletes a texObj without altering the hash table.
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*/
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void
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_mesa_delete_nameless_texture(struct gl_context *ctx,
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struct gl_texture_object *texObj)
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{
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if (!texObj)
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return;
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FLUSH_VERTICES(ctx, 0);
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_mesa_lock_texture(ctx, texObj);
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{
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/* Check if texture is bound to any framebuffer objects.
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* If so, unbind.
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* See section 4.4.2.3 of GL_EXT_framebuffer_object.
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*/
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unbind_texobj_from_fbo(ctx, texObj);
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/* Check if this texture is currently bound to any texture units.
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* If so, unbind it.
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*/
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unbind_texobj_from_texunits(ctx, texObj);
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/* Check if this texture is currently bound to any shader
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* image unit. If so, unbind it.
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* See section 3.9.X of GL_ARB_shader_image_load_store.
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*/
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unbind_texobj_from_image_units(ctx, texObj);
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}
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_mesa_unlock_texture(ctx, texObj);
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ctx->NewState |= _NEW_TEXTURE_OBJECT;
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/* Unreference the texobj. If refcount hits zero, the texture
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* will be deleted.
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*/
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_mesa_reference_texobj(&texObj, NULL);
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}
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/**
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* Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
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@ -170,11 +170,6 @@ _mesa_unlock_context_textures( struct gl_context *ctx );
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extern void
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_mesa_lock_context_textures( struct gl_context *ctx );
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extern void
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_mesa_delete_nameless_texture(struct gl_context *ctx,
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struct gl_texture_object *texObj);
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/*@}*/
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/**
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