Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,

Streamline the _mesa_update_framebuffer() function a bit.
This commit is contained in:
Brian Paul 2005-09-23 03:22:20 +00:00
parent d5861c06f2
commit 048b13df65
3 changed files with 50 additions and 61 deletions

View file

@ -273,48 +273,49 @@ draw_buffer_enum_to_bitmask(GLenum buffer)
/**
* Helper routine used by glReadBuffer.
* Given a GLenum naming (a) color buffer(s), return the corresponding
* bitmask of DD_* flags.
* Given a GLenum naming a color buffer, return the index of the corresponding
* renderbuffer (a BUFFER_* value).
* return -1 for an invalid buffer.
*/
static GLbitfield
read_buffer_enum_to_bitmask(GLenum buffer)
static GLint
read_buffer_enum_to_index(GLenum buffer)
{
switch (buffer) {
case GL_FRONT:
return BUFFER_BIT_FRONT_LEFT;
return BUFFER_FRONT_LEFT;
case GL_BACK:
return BUFFER_BIT_BACK_LEFT;
return BUFFER_BACK_LEFT;
case GL_RIGHT:
return BUFFER_BIT_FRONT_RIGHT;
return BUFFER_FRONT_RIGHT;
case GL_FRONT_RIGHT:
return BUFFER_BIT_FRONT_RIGHT;
return BUFFER_FRONT_RIGHT;
case GL_BACK_RIGHT:
return BUFFER_BIT_BACK_RIGHT;
return BUFFER_BACK_RIGHT;
case GL_BACK_LEFT:
return BUFFER_BIT_BACK_LEFT;
return BUFFER_BACK_LEFT;
case GL_LEFT:
return BUFFER_BIT_FRONT_LEFT;
return BUFFER_FRONT_LEFT;
case GL_FRONT_LEFT:
return BUFFER_BIT_FRONT_LEFT;
return BUFFER_FRONT_LEFT;
case GL_AUX0:
return BUFFER_BIT_AUX0;
return BUFFER_AUX0;
case GL_AUX1:
return BUFFER_BIT_AUX1;
return BUFFER_AUX1;
case GL_AUX2:
return BUFFER_BIT_AUX2;
return BUFFER_AUX2;
case GL_AUX3:
return BUFFER_BIT_AUX3;
return BUFFER_AUX3;
case GL_COLOR_ATTACHMENT0_EXT:
return BUFFER_BIT_COLOR0;
return BUFFER_COLOR0;
case GL_COLOR_ATTACHMENT1_EXT:
return BUFFER_BIT_COLOR1;
return BUFFER_COLOR1;
case GL_COLOR_ATTACHMENT2_EXT:
return BUFFER_BIT_COLOR2;
return BUFFER_COLOR2;
case GL_COLOR_ATTACHMENT3_EXT:
return BUFFER_BIT_COLOR3;
return BUFFER_COLOR3;
default:
/* error */
return BAD_MASK;
return -1;
}
}
@ -526,7 +527,8 @@ void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
{
struct gl_framebuffer *fb;
GLbitfield srcMask, supportedMask;
GLbitfield supportedMask;
GLint srcBuffer;
GLuint bufferID;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@ -538,18 +540,18 @@ _mesa_ReadBuffer(GLenum buffer)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
if (bufferID > 0 && buffer == GL_NONE) {
/* legal! */
srcMask = 0x0;
/* This is legal for user-created framebuffer objects */
srcBuffer = -1;
}
else {
/* general case */
srcMask = read_buffer_enum_to_bitmask(buffer);
if (srcMask == BAD_MASK) {
/* general case / window-system framebuffer */
srcBuffer = read_buffer_enum_to_index(buffer);
if (srcBuffer == -1) {
_mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer)");
return;
}
supportedMask = supported_buffer_bitmask(ctx, bufferID);
if ((srcMask & supportedMask) == 0) {
if (((1 << srcBuffer) & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer)");
return;
}
@ -559,7 +561,7 @@ _mesa_ReadBuffer(GLenum buffer)
ctx->Pixel.ReadBuffer = buffer;
}
fb->ColorReadBuffer = buffer;
fb->_ColorReadBufferMask = srcMask;
fb->_ColorReadBufferIndex = srcBuffer;
ctx->NewState |= _NEW_PIXEL;

View file

@ -106,7 +106,7 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name)
fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
fb->_ColorDrawBufferMask[0] = BUFFER_BIT_COLOR0;
fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
fb->_ColorReadBufferMask = BUFFER_BIT_COLOR0;
fb->_ColorReadBufferIndex = BUFFER_COLOR0;
fb->Delete = _mesa_destroy_framebuffer;
}
return fb;
@ -134,13 +134,13 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
fb->ColorDrawBuffer[0] = GL_BACK;
fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT;
fb->ColorReadBuffer = GL_BACK;
fb->_ColorReadBufferMask = BUFFER_BIT_BACK_LEFT;
fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
}
else {
fb->ColorDrawBuffer[0] = GL_FRONT;
fb->_ColorDrawBufferMask[0] = BUFFER_BIT_FRONT_LEFT;
fb->ColorReadBuffer = GL_FRONT;
fb->_ColorReadBufferMask = BUFFER_BIT_FRONT_LEFT;
fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
}
fb->Delete = _mesa_destroy_framebuffer;
@ -357,24 +357,6 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
}
/**
* Given a framebuffer and a buffer bit (like BUFFER_BIT_FRONT_LEFT), return
* the corresponding renderbuffer.
*/
static struct gl_renderbuffer *
get_renderbuffer(struct gl_framebuffer *fb, GLbitfield bufferBit)
{
GLuint index;
for (index = 0; index < BUFFER_COUNT; index++) {
if ((1 << index) == bufferBit) {
return fb->Attachment[index].Renderbuffer;
}
}
_mesa_problem(NULL, "Bad bufferBit in get_renderbuffer");
return NULL;
}
/**
* Update state related to the current draw/read framebuffers.
* Specifically, update these framebuffer fields:
@ -396,7 +378,7 @@ _mesa_update_framebuffer(GLcontext *ctx)
_mesa_test_framebuffer_completeness(ctx, fb);
/*
* Update the list of drawing renderbuffer pointers.
* Update the list of color drawing renderbuffer pointers.
* Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
* writing colors. We need the inner loop here because
* glDrawBuffer(GL_FRONT_AND_BACK) can specify writing to two or four
@ -405,11 +387,11 @@ _mesa_update_framebuffer(GLcontext *ctx)
for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) {
GLbitfield bufferMask = fb->_ColorDrawBufferMask[output];
GLuint count = 0;
GLuint bufferBit;
/* for each bit that's set in the bufferMask... */
for (bufferBit = 1; bufferMask; bufferBit <<= 1) {
GLuint i;
for (i = 0; bufferMask && i < BUFFER_COUNT; i++) {
const GLuint bufferBit = 1 << i;
if (bufferBit & bufferMask) {
struct gl_renderbuffer *rb = get_renderbuffer(fb, bufferBit);
struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
if (rb) {
fb->_ColorDrawBuffers[output][count] = rb;
count++;
@ -424,13 +406,18 @@ _mesa_update_framebuffer(GLcontext *ctx)
}
/*
* Update the read renderbuffer pointer.
* Update the color read renderbuffer pointer.
* Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
*/
if (fb->_ColorReadBufferMask == 0x0)
if (fb->_ColorReadBufferIndex == -1) {
fb->_ColorReadBuffer = NULL; /* legal! */
else
fb->_ColorReadBuffer = get_renderbuffer(fb, fb->_ColorReadBufferMask);
}
else {
ASSERT(fb->_ColorReadBufferIndex >= 0);
ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
fb->_ColorReadBuffer
= fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
printf("Read buffer index %d\n", fb->_ColorReadBufferIndex);
}
compute_depth_max(fb);
}

View file

@ -2198,7 +2198,7 @@ struct gl_framebuffer
/* These are computed from ColorDrawBuffer and ColorReadBuffer */
GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
GLbitfield _ColorReadBufferMask; /* Zero or one of BUFFER_BIT_ flags */
GLint _ColorReadBufferIndex; /* -1 = None */
/* These are computed from _Draw/ReadBufferMask, above. */
GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];