softpipe: return alpha=1 in shadow_compare() function

The alpha value wasn't set at all before so we got unpredictable results.

Note that we don't currently obey GL_DEPTH_TEXTURE_MODE in the state
tracker.  For now, we return the result in the default mode (r,r,r,1).
This commit is contained in:
Brian Paul 2009-06-19 08:40:43 -06:00
parent 8f382fd3f3
commit 0487656245

View file

@ -744,7 +744,9 @@ shadow_compare(uint compare_func,
break;
}
/* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
rgba[0][j] = rgba[1][j] = rgba[2][j] = (float) k;
rgba[3][j] = 1.0F;
}