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iris: Correctly set NOS for geometry shader state changes
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Backport-to: 25.0 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33658>
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1 changed files with 1 additions and 3 deletions
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@ -3486,9 +3486,7 @@ iris_create_shader_state(struct pipe_context *ctx,
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break;
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case MESA_SHADER_GEOMETRY:
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/* User clip planes */
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if (info->clip_distance_array_size == 0)
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ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
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ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
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key.gs = (struct iris_gs_prog_key) { KEY_INIT(vue.base) };
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key_size = sizeof(key.gs);
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