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i965/gen4: Remove non-existing stencil and hiz buffer setup
Separate stencil and hiz are only enabled for gen6+. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
parent
58d337941e
commit
04524ac0d4
2 changed files with 14 additions and 117 deletions
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@ -1170,8 +1170,10 @@ struct brw_context
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struct intel_mipmap_tree *stencil_mt;
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/* Inter-tile (page-aligned) byte offsets. */
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uint32_t depth_offset, hiz_offset, stencil_offset;
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/* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
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uint32_t depth_offset;
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/* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
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* used for Gen < 6.
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*/
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uint32_t tile_x, tile_y;
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} depthstencil;
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@ -217,8 +217,6 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
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brw->depthstencil.tile_x = 0;
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brw->depthstencil.tile_y = 0;
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brw->depthstencil.depth_offset = 0;
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brw->depthstencil.stencil_offset = 0;
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brw->depthstencil.hiz_offset = 0;
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brw->depthstencil.depth_mt = NULL;
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brw->depthstencil.stencil_mt = NULL;
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if (depth_irb)
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@ -413,26 +411,15 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
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intel_miptree_get_aligned_offset(depth_mt,
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depth_irb->draw_x & ~tile_mask_x,
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depth_irb->draw_y & ~tile_mask_y);
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if (intel_renderbuffer_has_hiz(depth_irb)) {
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brw->depthstencil.hiz_offset =
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intel_miptree_get_aligned_offset(depth_mt,
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depth_irb->draw_x & ~tile_mask_x,
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(depth_irb->draw_y & ~tile_mask_y) / 2);
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}
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assert(!intel_renderbuffer_has_hiz(depth_irb));
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}
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if (stencil_irb) {
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stencil_mt = get_stencil_miptree(stencil_irb);
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brw->depthstencil.stencil_mt = stencil_mt;
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if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
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/* Note: we can't compute the stencil offset using
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* intel_region_get_aligned_offset(), because stencil_region claims
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* that the region is untiled even though it's W tiled.
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*/
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brw->depthstencil.stencil_offset =
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(stencil_draw_y & ~tile_mask_y) * stencil_mt->pitch +
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(stencil_draw_x & ~tile_mask_x) * 64;
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} else if (!depth_irb) {
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assert(stencil_mt->format != MESA_FORMAT_S_UINT8);
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if (!depth_irb) {
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brw->depthstencil.depth_offset =
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intel_miptree_get_aligned_offset(
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stencil_mt,
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@ -555,39 +542,19 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw,
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uint32_t width, uint32_t height,
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uint32_t tile_x, uint32_t tile_y)
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{
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/* Enable the hiz bit if we're doing separate stencil, because it and the
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* separate stencil bit must have the same value. From Section 2.11.5.6.1.1
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* 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
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* [DevIL]: If this field is enabled, Hierarchical Depth Buffer
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* Enable must also be enabled.
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*
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* [DevGT]: This field must be set to the same value (enabled or
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* disabled) as Hierarchical Depth Buffer Enable
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*/
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bool enable_hiz_ss = hiz || separate_stencil;
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(void)hiz;
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(void)separate_stencil;
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(void)stencil_mt;
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assert(!hiz);
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assert(!separate_stencil);
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/* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
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* non-pipelined state that will need the PIPE_CONTROL workaround.
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*/
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if (brw->gen == 6) {
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brw_emit_depth_stall_flushes(brw);
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}
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unsigned int len;
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if (brw->gen >= 6)
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len = 7;
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else if (brw->is_g4x || brw->gen == 5)
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len = 6;
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else
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len = 5;
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const unsigned len = (brw->is_g4x || brw->gen == 5) ? 6 : 5;
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BEGIN_BATCH(len);
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OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
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OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
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(depthbuffer_format << 18) |
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((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
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((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
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(BRW_TILEWALK_YMAJOR << 26) |
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((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
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<< 27) |
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@ -614,78 +581,6 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw,
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OUT_BATCH(0);
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ADVANCE_BATCH();
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if (hiz || separate_stencil) {
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/*
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* In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
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* stencil enable' and 'hiz enable' bits were set. Therefore we must
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* emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
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* there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
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* failure to do so causes hangs on gen5 and a stall on gen6.
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*/
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/* Emit hiz buffer. */
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if (hiz) {
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assert(depth_mt);
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
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OUT_BATCH(depth_mt->hiz_buf->aux_base.pitch - 1);
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OUT_RELOC(depth_mt->hiz_buf->aux_base.bo,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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brw->depthstencil.hiz_offset);
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ADVANCE_BATCH();
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} else {
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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/* Emit stencil buffer. */
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if (separate_stencil) {
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
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/* The stencil buffer has quirky pitch requirements. From Vol 2a,
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* 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
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* The pitch must be set to 2x the value computed based on width, as
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* the stencil buffer is stored with two rows interleaved.
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*/
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OUT_BATCH(2 * stencil_mt->pitch - 1);
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OUT_RELOC(stencil_mt->bo,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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brw->depthstencil.stencil_offset);
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ADVANCE_BATCH();
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} else {
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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}
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/*
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* On Gen >= 6, emit clear params for safety. If using hiz, then clear
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* params must be emitted.
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*
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* From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
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* 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
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* when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
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*/
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if (brw->gen >= 6 || hiz) {
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
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GEN5_DEPTH_CLEAR_VALID |
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(2 - 2));
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if (depth_mt) {
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OUT_BATCH(brw_convert_depth_value(depth_mt->format,
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depth_mt->fast_clear_color.f32[0]));
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} else {
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OUT_BATCH(0);
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}
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ADVANCE_BATCH();
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}
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}
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const struct brw_tracked_state brw_depthbuffer = {
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