draw: don't use llvm engine when geometry shaders active

They aren't implemented for llvm.
This commit is contained in:
Keith Whitwell 2010-06-07 19:35:31 +01:00
parent c9c6b56e48
commit 045174b685

View file

@ -97,7 +97,7 @@ draw_pt_arrays(struct draw_context *draw,
opt |= PT_SHADE;
}
if (draw->pt.middle.llvm) {
if (draw->pt.middle.llvm && !draw->gs.geometry_shader) {
middle = draw->pt.middle.llvm;
} else {
if (opt == 0)