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Revert "mesa/intel: map/unmap texture objects around mipmap generation function."
This reverts commit c50ffc4cb8.
I'll fix this using the mipmap hooks I just picked from gallium-0.1
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d4e1d85dba
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0449bab2f8
2 changed files with 0 additions and 24 deletions
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@ -198,21 +198,6 @@ intel_generate_mipmap(GLcontext *ctx, GLenum target,
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}
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}
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void intelMapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
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{
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struct intel_texture_object *intelObj = intel_texture_object(texObj);
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struct intel_context *intel = intel_context(ctx);
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intel_tex_map_images(intel, intelObj);
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}
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void intelUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj)
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{
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struct intel_texture_object *intelObj = intel_texture_object(texObj);
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struct intel_context *intel = intel_context(ctx);
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intel_tex_unmap_images(intel, intelObj);
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}
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void
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intelInitTextureFuncs(struct dd_function_table *functions)
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@ -248,9 +233,6 @@ intelInitTextureFuncs(struct dd_function_table *functions)
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functions->UpdateTexturePalette = 0;
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functions->IsTextureResident = intelIsTextureResident;
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functions->MapTexture = intelMapTexture;
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functions->UnmapTexture = intelUnmapTexture;
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#if DO_DEBUG && !defined(__ia64__)
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if (INTEL_DEBUG & DEBUG_BUFMGR)
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functions->TextureMemCpy = timed_memcpy;
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@ -1542,16 +1542,10 @@ _mesa_GenerateMipmapEXT(GLenum target)
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texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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texObj = _mesa_select_tex_object(ctx, texUnit, target);
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if (ctx->Driver.MapTexture)
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ctx->Driver.MapTexture(ctx, texObj);
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/* XXX this might not handle cube maps correctly */
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_mesa_lock_texture(ctx, texObj);
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ctx->Driver.GenerateMipmap(ctx, target, texObj);
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_mesa_unlock_texture(ctx, texObj);
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if (ctx->Driver.UnmapTexture)
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ctx->Driver.UnmapTexture(ctx, texObj);
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}
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