ac/nir: Add bool return value to ac_nir_lower_ls_outputs_to_mem.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33609>
This commit is contained in:
Timur Kristóf 2025-02-17 23:49:12 +01:00
parent 65902ded29
commit 0438cc0afb
2 changed files with 5 additions and 5 deletions

View file

@ -89,7 +89,7 @@ bool ac_nir_optimize_outputs(nir_shader *nir, bool sprite_tex_disallowed,
int8_t slot_remap[NUM_TOTAL_VARYING_SLOTS],
uint8_t param_export_index[NUM_TOTAL_VARYING_SLOTS]);
void
bool
ac_nir_lower_ls_outputs_to_mem(nir_shader *ls,
ac_nir_map_io_driver_location map,
enum amd_gfx_level gfx_level,

View file

@ -1167,7 +1167,7 @@ filter_any_input_access(const nir_instr *instr,
intrin->intrinsic == nir_intrinsic_load_per_vertex_input;
}
void
bool
ac_nir_lower_ls_outputs_to_mem(nir_shader *shader,
ac_nir_map_io_driver_location map,
enum amd_gfx_level gfx_level,
@ -1190,9 +1190,9 @@ ac_nir_lower_ls_outputs_to_mem(nir_shader *shader,
state.tcs_inputs_via_lds = tcs_inputs_via_lds | tcs_inputs_via_temp;
}
nir_shader_intrinsics_pass(shader, lower_ls_output_store,
nir_metadata_control_flow,
&state);
return nir_shader_intrinsics_pass(shader, lower_ls_output_store,
nir_metadata_control_flow,
&state);
}
void