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synced 2026-02-07 16:40:27 +01:00
replace 'brick' with correct program name in printfs
This commit is contained in:
parent
de3073d377
commit
03ff9c96bf
4 changed files with 10 additions and 10 deletions
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@ -247,7 +247,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
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GLchar log[1000];
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GLsizei len;
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glGetShaderInfoLog_func(shader, 1000, &len, log);
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fprintf(stderr, "brick: problem compiling shader: %s\n", log);
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fprintf(stderr, "bump: problem compiling shader: %s\n", log);
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exit(1);
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}
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else {
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@ -267,12 +267,12 @@ ReadShader(GLuint shader, const char *filename)
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char *buffer = (char*) malloc(max);
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FILE *f = fopen(filename, "r");
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if (!f) {
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fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
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fprintf(stderr, "bump: Unable to open shader file %s\n", filename);
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exit(1);
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}
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n = fread(buffer, 1, max, f);
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printf("brick: read %d bytes from shader file %s\n", n, filename);
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printf("bump: read %d bytes from shader file %s\n", n, filename);
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if (n > 0) {
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buffer[n] = 0;
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LoadAndCompileShader(shader, buffer);
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@ -172,7 +172,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
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GLchar log[1000];
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GLsizei len;
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glGetShaderInfoLog_func(shader, 1000, &len, log);
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fprintf(stderr, "brick: problem compiling shader: %s\n", log);
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fprintf(stderr, "mandelbrot: problem compiling shader: %s\n", log);
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exit(1);
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}
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else {
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@ -192,12 +192,12 @@ ReadShader(GLuint shader, const char *filename)
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char *buffer = (char*) malloc(max);
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FILE *f = fopen(filename, "r");
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if (!f) {
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fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
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fprintf(stderr, "mandelbrot: Unable to open shader file %s\n", filename);
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exit(1);
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}
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n = fread(buffer, 1, max, f);
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printf("brick: read %d bytes from shader file %s\n", n, filename);
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printf("mandelbrot: read %d bytes from shader file %s\n", n, filename);
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if (n > 0) {
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buffer[n] = 0;
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LoadAndCompileShader(shader, buffer);
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@ -188,7 +188,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
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GLchar log[1000];
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GLsizei len;
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glGetShaderInfoLog_func(shader, 1000, &len, log);
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fprintf(stderr, "brick: problem compiling shader: %s\n", log);
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fprintf(stderr, "noise: problem compiling shader: %s\n", log);
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exit(1);
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}
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else {
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@ -185,7 +185,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
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GLchar log[1000];
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GLsizei len;
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glGetShaderInfoLog_func(shader, 1000, &len, log);
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fprintf(stderr, "brick: problem compiling shader: %s\n", log);
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fprintf(stderr, "toyball: problem compiling shader: %s\n", log);
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exit(1);
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}
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else {
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@ -205,12 +205,12 @@ ReadShader(GLuint shader, const char *filename)
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char *buffer = (char*) malloc(max);
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FILE *f = fopen(filename, "r");
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if (!f) {
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fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
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fprintf(stderr, "toyball: Unable to open shader file %s\n", filename);
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exit(1);
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}
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n = fread(buffer, 1, max, f);
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printf("brick: read %d bytes from shader file %s\n", n, filename);
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printf("toyball: read %d bytes from shader file %s\n", n, filename);
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if (n > 0) {
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buffer[n] = 0;
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LoadAndCompileShader(shader, buffer);
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