vl/compositor: set the scissor before clearing the render target

Otherwise we clear areas that shouldn't be cleared.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
This commit is contained in:
Christian König 2014-08-13 21:01:33 +02:00
parent b73c20759f
commit 03a99ba9e4

View file

@ -1060,6 +1060,7 @@ vl_compositor_render(struct vl_compositor_state *s,
s->scissor.maxx = dst_surface->width;
s->scissor.maxy = dst_surface->height;
}
c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor);
gen_vertex_data(c, s, dirty_area);
@ -1072,7 +1073,6 @@ vl_compositor_render(struct vl_compositor_state *s,
dirty_area->x1 = dirty_area->y1 = MIN_DIRTY;
}
c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor);
c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
c->pipe->bind_vs_state(c->pipe, c->vs);
c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf);