v3d: Fix double-swapping of R/B on V3D 4.1

Fixes: 4018eb04e8 ("v3d: Use the TLB R/B swapping instead of recompiles when available.")
This commit is contained in:
Eric Anholt 2018-11-05 16:40:22 -08:00
parent 2b2f790e59
commit 03928dd682

View file

@ -487,9 +487,10 @@ v3d_set_framebuffer_state(struct pipe_context *pctx,
util_format_description(cbuf->format);
/* For BGRA8 formats (DRI window system default format), we
* need to swap R and B, since the HW's format is RGBA8.
* need to swap R and B, since the HW's format is RGBA8. On
* V3D 4.1+, the RCL can swap R and B on load/store.
*/
if (v3d->screen->devinfo.ver < 42 && v3d_cbuf->swap_rb)
if (v3d->screen->devinfo.ver < 41 && v3d_cbuf->swap_rb)
v3d->swap_color_rb |= 1 << i;
if (desc->swizzle[3] == PIPE_SWIZZLE_1)