vbo: remove unused var, remove unneeded local var

This commit is contained in:
Brian Paul 2011-08-24 14:50:28 -06:00
parent 473cf06339
commit 038d654bcb

View file

@ -260,8 +260,6 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
static void
vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
{
GLenum target = GL_ARRAY_BUFFER_ARB;
if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
struct gl_context *ctx = exec->ctx;
@ -295,7 +293,6 @@ void
vbo_exec_vtx_map( struct vbo_exec_context *exec )
{
struct gl_context *ctx = exec->ctx;
const GLenum target = GL_ARRAY_BUFFER_ARB;
const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_UNSYNCHRONIZED_BIT |
@ -325,7 +322,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
/* Need to allocate a new VBO */
exec->vtx.buffer_used = 0;
ctx->Driver.BufferData(ctx, target,
ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
VBO_VERT_BUFFER_SIZE,
NULL, usage, exec->vtx.bufferobj);