mesa: handle MapRenderbuffer() failures in glReadPixels

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul 2011-11-17 17:20:05 -07:00
parent 72fb25cefb
commit 038a7dfcaa

View file

@ -70,6 +70,11 @@ fast_read_depth_pixels( struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
}
dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type);
dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
GL_DEPTH_COMPONENT, type, 0, 0);
@ -126,6 +131,10 @@ read_depth_pixels( struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
}
/* General case (slower) */
for (j = 0; j < height; j++, y++) {
@ -165,6 +174,10 @@ read_stencil_pixels( struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
}
/* process image row by row */
for (j = 0; j < height; j++) {
@ -211,6 +224,10 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
}
texelBytes = _mesa_get_format_bytes(rb->Format);
for (j = 0; j < height; j++) {
@ -248,6 +265,10 @@ slow_read_rgba_pixels( struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
}
for (j = 0; j < height; j++) {
if (_mesa_is_integer_format(format)) {
@ -325,6 +346,10 @@ fast_read_depth_stencil_pixels(struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
}
for (i = 0; i < height; i++) {
_mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width,
@ -361,8 +386,18 @@ fast_read_depth_stencil_pixels_separate(struct gl_context *ctx,
ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
GL_MAP_READ_BIT, &depthMap, &depthStride);
if (!depthMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
}
ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
GL_MAP_READ_BIT, &stencilMap, &stencilStride);
if (!stencilMap) {
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
}
for (j = 0; j < height; j++) {
GLubyte stencilVals[MAX_WIDTH];
@ -405,10 +440,20 @@ slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
*/
ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
GL_MAP_READ_BIT, &depthMap, &depthStride);
if (!depthMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
}
if (stencilRb != depthRb) {
ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
GL_MAP_READ_BIT, &stencilMap,
&stencilStride);
if (!stencilMap) {
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
}
}
else {
stencilMap = depthMap;