mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-04 11:58:10 +02:00
mesa: handle MapRenderbuffer() failures in glReadPixels
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
72fb25cefb
commit
038a7dfcaa
1 changed files with 45 additions and 0 deletions
|
|
@ -70,6 +70,11 @@ fast_read_depth_pixels( struct gl_context *ctx,
|
|||
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
|
||||
&map, &stride);
|
||||
|
||||
if (!map) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
|
||||
return GL_TRUE; /* don't bother trying the slow path */
|
||||
}
|
||||
|
||||
dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type);
|
||||
dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
|
||||
GL_DEPTH_COMPONENT, type, 0, 0);
|
||||
|
|
@ -126,6 +131,10 @@ read_depth_pixels( struct gl_context *ctx,
|
|||
|
||||
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
|
||||
&map, &stride);
|
||||
if (!map) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
|
||||
return;
|
||||
}
|
||||
|
||||
/* General case (slower) */
|
||||
for (j = 0; j < height; j++, y++) {
|
||||
|
|
@ -165,6 +174,10 @@ read_stencil_pixels( struct gl_context *ctx,
|
|||
|
||||
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
|
||||
&map, &stride);
|
||||
if (!map) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
|
||||
return;
|
||||
}
|
||||
|
||||
/* process image row by row */
|
||||
for (j = 0; j < height; j++) {
|
||||
|
|
@ -211,6 +224,10 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx,
|
|||
|
||||
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
|
||||
&map, &stride);
|
||||
if (!map) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
|
||||
return GL_TRUE; /* don't bother trying the slow path */
|
||||
}
|
||||
|
||||
texelBytes = _mesa_get_format_bytes(rb->Format);
|
||||
for (j = 0; j < height; j++) {
|
||||
|
|
@ -248,6 +265,10 @@ slow_read_rgba_pixels( struct gl_context *ctx,
|
|||
|
||||
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
|
||||
&map, &stride);
|
||||
if (!map) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
|
||||
return;
|
||||
}
|
||||
|
||||
for (j = 0; j < height; j++) {
|
||||
if (_mesa_is_integer_format(format)) {
|
||||
|
|
@ -325,6 +346,10 @@ fast_read_depth_stencil_pixels(struct gl_context *ctx,
|
|||
|
||||
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
|
||||
&map, &stride);
|
||||
if (!map) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
|
||||
return GL_TRUE; /* don't bother trying the slow path */
|
||||
}
|
||||
|
||||
for (i = 0; i < height; i++) {
|
||||
_mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width,
|
||||
|
|
@ -361,8 +386,18 @@ fast_read_depth_stencil_pixels_separate(struct gl_context *ctx,
|
|||
|
||||
ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
|
||||
GL_MAP_READ_BIT, &depthMap, &depthStride);
|
||||
if (!depthMap) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
|
||||
return GL_TRUE; /* don't bother trying the slow path */
|
||||
}
|
||||
|
||||
ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
|
||||
GL_MAP_READ_BIT, &stencilMap, &stencilStride);
|
||||
if (!stencilMap) {
|
||||
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
|
||||
return GL_TRUE; /* don't bother trying the slow path */
|
||||
}
|
||||
|
||||
for (j = 0; j < height; j++) {
|
||||
GLubyte stencilVals[MAX_WIDTH];
|
||||
|
|
@ -405,10 +440,20 @@ slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
|
|||
*/
|
||||
ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
|
||||
GL_MAP_READ_BIT, &depthMap, &depthStride);
|
||||
if (!depthMap) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
|
||||
return;
|
||||
}
|
||||
|
||||
if (stencilRb != depthRb) {
|
||||
ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
|
||||
GL_MAP_READ_BIT, &stencilMap,
|
||||
&stencilStride);
|
||||
if (!stencilMap) {
|
||||
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
stencilMap = depthMap;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue