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v3dv/device: set DescriptorUpdateAfterBind limits
We were exposing them as zero, as based on just the name, we assumed that it was about the descriptors using the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit. But from spec, that limit takes into account descriptors created *with or without*, so for example: "maxPerStageDescriptorUpdateAfterBindUniformBuffers is similar to maxPerStageDescriptorUniformBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set." As we don't support the feature, those limits are the same of the existing without the DescriptorUpdateAfterBind. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29430>
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1 changed files with 21 additions and 0 deletions
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@ -1088,6 +1088,27 @@ get_device_properties(const struct v3dv_physical_device *device,
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.shaderRoundingModeRTZFloat32 = false,
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.shaderRoundingModeRTZFloat64 = false,
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.maxPerStageDescriptorUpdateAfterBindSamplers = V3D_MAX_TEXTURE_SAMPLERS,
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.maxPerStageDescriptorUpdateAfterBindUniformBuffers = MAX_UNIFORM_BUFFERS,
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.maxPerStageDescriptorUpdateAfterBindStorageBuffers = MAX_STORAGE_BUFFERS,
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.maxPerStageDescriptorUpdateAfterBindSampledImages = MAX_SAMPLED_IMAGES,
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.maxPerStageDescriptorUpdateAfterBindStorageImages = MAX_STORAGE_IMAGES,
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.maxPerStageDescriptorUpdateAfterBindInputAttachments = MAX_INPUT_ATTACHMENTS,
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.maxPerStageUpdateAfterBindResources = max_per_stage_resources,
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.maxDescriptorSetUpdateAfterBindSamplers =
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V3DV_SUPPORTED_SHADER_STAGES * V3D_MAX_TEXTURE_SAMPLERS,
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.maxDescriptorSetUpdateAfterBindUniformBuffers =
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V3DV_SUPPORTED_SHADER_STAGES * MAX_UNIFORM_BUFFERS,
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.maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
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.maxDescriptorSetUpdateAfterBindStorageBuffers =
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V3DV_SUPPORTED_SHADER_STAGES * MAX_STORAGE_BUFFERS,
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.maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
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.maxDescriptorSetUpdateAfterBindSampledImages =
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V3DV_SUPPORTED_SHADER_STAGES * MAX_SAMPLED_IMAGES,
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.maxDescriptorSetUpdateAfterBindStorageImages =
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V3DV_SUPPORTED_SHADER_STAGES * MAX_STORAGE_IMAGES,
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.maxDescriptorSetUpdateAfterBindInputAttachments = MAX_INPUT_ATTACHMENTS,
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/* V3D doesn't support min/max filtering */
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.filterMinmaxSingleComponentFormats = false,
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.filterMinmaxImageComponentMapping = false,
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