Remove PRIM_PARITY reference

This commit is contained in:
Keith Whitwell 2003-12-08 12:32:50 +00:00
parent 58f88a29d2
commit 034da5d817
2 changed files with 1 additions and 6 deletions

View file

@ -325,8 +325,6 @@ static void TAG(ffb_vb_tri_strip)(GLcontext *ctx, GLuint start, GLuint count, GL
__FUNCTION__, start, count, flags);
#endif
ffbRenderPrimitive(ctx, GL_TRIANGLE_STRIP);
if ((flags & PRIM_PARITY) != 0)
parity = 1;
i = start + 2;
goto something_clipped;

View file

@ -709,10 +709,7 @@ static void tdfx_render_vb_tri_strip( GLcontext *ctx,
/* fprintf(stderr, "%s/%d\n", __FUNCTION__, 1<<shift); */
/* if(!prevLockLine) abort(); */
if (flags & PRIM_PARITY)
mode = GR_TRIANGLE_STRIP_CONTINUE;
else
mode = GR_TRIANGLE_STRIP;
mode = GR_TRIANGLE_STRIP;
fxMesa->Glide.grDrawVertexArrayContiguous( mode, count-start,
fxVB, 1<<shift);