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mesa: Set minimum possible GLSL version
Set the absolute minimum possible GLSL version. API_OPENGL_CORE can mean an OpenGL 3.0 forward-compatible context, so that implies a minimum possible version of 1.30. Otherwise, the minimum possible version 1.20. Since Mesa unconditionally advertises GL_ARB_shading_language_100 and GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't advertise any extensions to enable any shader stages (e.g., GL_ARB_vertex_shader). Converts about 2,500 piglit tests from crash to skip on NV18. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109524 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110955 Cc: mesa-stable@lists.freedesktop.org
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@ -616,6 +616,17 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
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consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
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consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
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/* Set the absolute minimum possible GLSL version. API_OPENGL_CORE can
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* mean an OpenGL 3.0 forward-compatible context, so that implies a minimum
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* possible version of 1.30. Otherwise, the minimum possible version 1.20.
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* Since Mesa unconditionally advertises GL_ARB_shading_language_100 and
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* GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't
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* advertise any extensions to enable any shader stages (e.g.,
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* GL_ARB_vertex_shader).
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*/
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consts->GLSLVersion = api == API_OPENGL_CORE ? 130 : 120;
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consts->GLSLVersionCompat = consts->GLSLVersion;
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/* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
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* gl_VertexID is implemented using a native hardware register with OpenGL
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* semantics.
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