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remove some errant code from previous check-in
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1 changed files with 0 additions and 4 deletions
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@ -560,9 +560,6 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
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}
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else {
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/* tex.c */
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GLfloat w = span->w;
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GLfloat dwdx = span->dwdx;
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assert(span->interpMask & SPAN_W);
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for (i = 0; i < span->end; i++) {
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const GLfloat invQ = (q == 0.0F) ? 1.0F : (1.0F / q);
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lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy,
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@ -576,7 +573,6 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
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t += dtdx;
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r += drdx;
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q += dqdx;
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w += dwdx;
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}
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}
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span->arrayMask |= SPAN_LAMBDA;
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