mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-25 02:10:11 +01:00
i965: Refactor sampler state setup
v2 (Matt): Moved * to the name. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
parent
47f32cb50d
commit
02dbc79297
2 changed files with 47 additions and 22 deletions
|
|
@ -375,21 +375,16 @@ upload_default_color(struct brw_context *brw,
|
|||
* Sets the sampler state for a single unit based off of the sampler key
|
||||
* entry.
|
||||
*/
|
||||
static void
|
||||
void
|
||||
brw_update_sampler_state(struct brw_context *brw,
|
||||
int unit,
|
||||
GLenum target, bool tex_cube_map_seamless,
|
||||
GLfloat tex_unit_lod_bias,
|
||||
mesa_format format, GLenum base_format,
|
||||
bool is_integer_format,
|
||||
const struct gl_sampler_object *sampler,
|
||||
uint32_t *sampler_state,
|
||||
uint32_t batch_offset_for_sampler_state)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
||||
const struct gl_texture_object *texObj = texUnit->_Current;
|
||||
const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
|
||||
|
||||
/* These don't use samplers at all. */
|
||||
if (texObj->Target == GL_TEXTURE_BUFFER)
|
||||
return;
|
||||
|
||||
unsigned min_filter, mag_filter, mip_filter;
|
||||
|
||||
/* Select min and mip filters. */
|
||||
|
|
@ -459,12 +454,12 @@ brw_update_sampler_state(struct brw_context *brw,
|
|||
unsigned wrap_t = translate_wrap_mode(brw, sampler->WrapT, either_nearest);
|
||||
unsigned wrap_r = translate_wrap_mode(brw, sampler->WrapR, either_nearest);
|
||||
|
||||
if (texObj->Target == GL_TEXTURE_CUBE_MAP ||
|
||||
texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
|
||||
if (target == GL_TEXTURE_CUBE_MAP ||
|
||||
target == GL_TEXTURE_CUBE_MAP_ARRAY) {
|
||||
/* Cube maps must use the same wrap mode for all three coordinate
|
||||
* dimensions. Prior to Haswell, only CUBE and CLAMP are valid.
|
||||
*/
|
||||
if ((ctx->Texture.CubeMapSeamless || sampler->CubeMapSeamless) &&
|
||||
if ((tex_cube_map_seamless || sampler->CubeMapSeamless) &&
|
||||
(sampler->MinFilter != GL_NEAREST ||
|
||||
sampler->MagFilter != GL_NEAREST)) {
|
||||
wrap_s = BRW_TEXCOORDMODE_CUBE;
|
||||
|
|
@ -475,7 +470,7 @@ brw_update_sampler_state(struct brw_context *brw,
|
|||
wrap_t = BRW_TEXCOORDMODE_CLAMP;
|
||||
wrap_r = BRW_TEXCOORDMODE_CLAMP;
|
||||
}
|
||||
} else if (texObj->Target == GL_TEXTURE_1D) {
|
||||
} else if (target == GL_TEXTURE_1D) {
|
||||
/* There's a bug in 1D texture sampling - it actually pays
|
||||
* attention to the wrap_t value, though it should not.
|
||||
* Override the wrap_t value here to GL_REPEAT to keep
|
||||
|
|
@ -495,7 +490,7 @@ brw_update_sampler_state(struct brw_context *brw,
|
|||
const unsigned min_lod = U_FIXED(CLAMP(sampler->MinLod, 0, 13), lod_bits);
|
||||
const unsigned max_lod = U_FIXED(CLAMP(sampler->MaxLod, 0, 13), lod_bits);
|
||||
const int lod_bias =
|
||||
S_FIXED(CLAMP(texUnit->LodBias + sampler->LodBias, -16, 15), lod_bits);
|
||||
S_FIXED(CLAMP(tex_unit_lod_bias + sampler->LodBias, -16, 15), lod_bits);
|
||||
const unsigned base_level = U_FIXED(0, 1);
|
||||
|
||||
/* Upload the border color if necessary. If not, just point it at
|
||||
|
|
@ -506,14 +501,12 @@ brw_update_sampler_state(struct brw_context *brw,
|
|||
if (wrap_mode_needs_border_color(wrap_s) ||
|
||||
wrap_mode_needs_border_color(wrap_t) ||
|
||||
wrap_mode_needs_border_color(wrap_r)) {
|
||||
const struct gl_texture_image *first_image =
|
||||
texObj->Image[0][texObj->BaseLevel];
|
||||
upload_default_color(brw, sampler,
|
||||
first_image->TexFormat, first_image->_BaseFormat,
|
||||
texObj->_IsIntegerFormat, &border_color_offset);
|
||||
format, base_format, is_integer_format,
|
||||
&border_color_offset);
|
||||
}
|
||||
|
||||
const bool non_normalized_coords = texObj->Target == GL_TEXTURE_RECTANGLE;
|
||||
const bool non_normalized_coords = target == GL_TEXTURE_RECTANGLE;
|
||||
|
||||
brw_emit_sampler_state(brw,
|
||||
sampler_state,
|
||||
|
|
@ -528,6 +521,29 @@ brw_update_sampler_state(struct brw_context *brw,
|
|||
border_color_offset);
|
||||
}
|
||||
|
||||
static void
|
||||
update_sampler_state(struct brw_context *brw,
|
||||
int unit,
|
||||
uint32_t *sampler_state,
|
||||
uint32_t batch_offset_for_sampler_state)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
||||
const struct gl_texture_object *texObj = texUnit->_Current;
|
||||
const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
|
||||
|
||||
/* These don't use samplers at all. */
|
||||
if (texObj->Target == GL_TEXTURE_BUFFER)
|
||||
return;
|
||||
|
||||
struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
|
||||
brw_update_sampler_state(brw, texObj->Target, ctx->Texture.CubeMapSeamless,
|
||||
texUnit->LodBias,
|
||||
firstImage->TexFormat, firstImage->_BaseFormat,
|
||||
texObj->_IsIntegerFormat,
|
||||
sampler,
|
||||
sampler_state, batch_offset_for_sampler_state);
|
||||
}
|
||||
|
||||
static void
|
||||
brw_upload_sampler_state_table(struct brw_context *brw,
|
||||
|
|
@ -557,7 +573,7 @@ brw_upload_sampler_state_table(struct brw_context *brw,
|
|||
if (SamplersUsed & (1 << s)) {
|
||||
const unsigned unit = prog->SamplerUnits[s];
|
||||
if (ctx->Texture.Unit[unit]._Current) {
|
||||
brw_update_sampler_state(brw, unit, sampler_state,
|
||||
update_sampler_state(brw, unit, sampler_state,
|
||||
batch_offset_for_sampler_state);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -283,6 +283,15 @@ void brw_emit_sampler_state(struct brw_context *brw,
|
|||
bool non_normalized_coordinates,
|
||||
uint32_t border_color_offset);
|
||||
|
||||
void brw_update_sampler_state(struct brw_context *brw,
|
||||
GLenum target, bool tex_cube_map_seamless,
|
||||
GLfloat tex_unit_lod_bias,
|
||||
mesa_format format, GLenum base_format,
|
||||
bool is_integer_format,
|
||||
const struct gl_sampler_object *sampler,
|
||||
uint32_t *sampler_state,
|
||||
uint32_t batch_offset_for_sampler_state);
|
||||
|
||||
/* gen6_sf_state.c */
|
||||
void
|
||||
calculate_attr_overrides(const struct brw_context *brw,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue