tu: Enable texel buffer / SSBO emulation for known problematic games

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
This commit is contained in:
Danylo Piliaiev 2026-04-21 16:21:06 +02:00
parent 36a9593f01
commit 02be9e786c

View file

@ -1438,6 +1438,17 @@ TODO: document the other workarounds.
<application name="Half-Life: Alyx" application_name_match="hlvr">
<option name="tu_emulate_alpha_to_coverage" value="true" />
</application>
<application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe">
<!-- Bad texturing without tu_enable_texel_buffer_emulation -->
<option name="tu_enable_texel_buffer_emulation" value="true" />
<!-- From brief testing doesn't require tu_enable_ssbo_emulation -->
</application>
<application name="Ratchet and Clank: Rift Apart" executable="RiftApart.exe">
<!-- Many static object disappear without tu_enable_texel_buffer_emulation -->
<option name="tu_enable_texel_buffer_emulation" value="true" />
<!-- All moving objects disappear without tu_enable_ssbo_emulation -->
<option name="tu_enable_ssbo_emulation" value="true" />
</application>
</device>
<device driver="asahi">