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tu: Enable texel buffer / SSBO emulation for known problematic games
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
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@ -1438,6 +1438,17 @@ TODO: document the other workarounds.
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<application name="Half-Life: Alyx" application_name_match="hlvr">
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<option name="tu_emulate_alpha_to_coverage" value="true" />
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</application>
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<application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe">
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<!-- Bad texturing without tu_enable_texel_buffer_emulation -->
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<option name="tu_enable_texel_buffer_emulation" value="true" />
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<!-- From brief testing doesn't require tu_enable_ssbo_emulation -->
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</application>
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<application name="Ratchet and Clank: Rift Apart" executable="RiftApart.exe">
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<!-- Many static object disappear without tu_enable_texel_buffer_emulation -->
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<option name="tu_enable_texel_buffer_emulation" value="true" />
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<!-- All moving objects disappear without tu_enable_ssbo_emulation -->
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<option name="tu_enable_ssbo_emulation" value="true" />
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</application>
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</device>
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<device driver="asahi">
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