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panfrost: Isolate panfrost_bo_access_for_stage to pan_cmdstream.c
We don't use it outside this file (and really shouldn't) and it has a strict Gallium dependency in pan_bo.h. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4382>
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2 changed files with 17 additions and 17 deletions
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@ -115,23 +115,6 @@ struct panfrost_bo {
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uint32_t gpu_access;
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};
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/* If a BO is accessed for a particular shader stage, will it be in the primary
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* batch (vertex/tiler) or the secondary batch (fragment)? Anything but
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* fragment will be primary, e.g. compute jobs will be considered
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* "vertex/tiler" by analogy */
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static inline uint32_t
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panfrost_bo_access_for_stage(enum pipe_shader_type stage)
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{
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assert(stage == PIPE_SHADER_FRAGMENT ||
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stage == PIPE_SHADER_VERTEX ||
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stage == PIPE_SHADER_COMPUTE);
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return stage == PIPE_SHADER_FRAGMENT ?
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PAN_BO_ACCESS_FRAGMENT :
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PAN_BO_ACCESS_VERTEX_TILER;
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}
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bool
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panfrost_bo_wait(struct panfrost_bo *bo, int64_t timeout_ns,
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uint32_t access_type);
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@ -34,6 +34,23 @@
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#include "pan_context.h"
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#include "pan_job.h"
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/* If a BO is accessed for a particular shader stage, will it be in the primary
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* batch (vertex/tiler) or the secondary batch (fragment)? Anything but
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* fragment will be primary, e.g. compute jobs will be considered
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* "vertex/tiler" by analogy */
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static inline uint32_t
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panfrost_bo_access_for_stage(enum pipe_shader_type stage)
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{
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assert(stage == PIPE_SHADER_FRAGMENT ||
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stage == PIPE_SHADER_VERTEX ||
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stage == PIPE_SHADER_COMPUTE);
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return stage == PIPE_SHADER_FRAGMENT ?
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PAN_BO_ACCESS_FRAGMENT :
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PAN_BO_ACCESS_VERTEX_TILER;
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}
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/* TODO: Bifrost requires just a mali_shared_memory, without the rest of the
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* framebuffer */
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