mesa: fix a glGetTexImage issue with base-converted texture formats

need to respect the user-supplied base format, not the one derived from
the texture format actually used.
This commit is contained in:
Roland Scheidegger 2009-03-28 01:19:49 +01:00
parent 79e2df63af
commit 02a579f2e7
2 changed files with 9 additions and 8 deletions

View file

@ -382,6 +382,7 @@ const struct gl_texture_format _mesa_texformat_sl8 = {
store_texel_sl8 /* StoreTexel */
};
/* Note: this format name looks like a misnomer, make it sal8? */
const struct gl_texture_format _mesa_texformat_sla8 = {
MESA_FORMAT_SLA8, /* MesaFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */

View file

@ -4078,18 +4078,18 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
for (col = 0; col < width; col++) {
(*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
if (texImage->TexFormat->BaseFormat == GL_LUMINANCE) {
if (texImage->_BaseFormat == GL_LUMINANCE) {
rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
}
else if (texImage->TexFormat->BaseFormat == GL_LUMINANCE_ALPHA) {
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
}
else if (texImage->TexFormat->BaseFormat == GL_RGB ||
texImage->TexFormat->BaseFormat == GL_RGBA) {
else if (texImage->_BaseFormat == GL_RGB ||
texImage->_BaseFormat == GL_RGBA) {
rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
@ -4117,21 +4117,21 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
for (col = 0; col < width; col++) {
(*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
if (texImage->TexFormat->BaseFormat == GL_ALPHA) {
if (texImage->_BaseFormat == GL_ALPHA) {
rgba[col][RCOMP] = 0.0;
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
}
else if (texImage->TexFormat->BaseFormat == GL_LUMINANCE) {
else if (texImage->_BaseFormat == GL_LUMINANCE) {
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
rgba[col][ACOMP] = 1.0;
}
else if (texImage->TexFormat->BaseFormat == GL_LUMINANCE_ALPHA) {
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
}
else if (texImage->TexFormat->BaseFormat == GL_INTENSITY) {
else if (texImage->_BaseFormat == GL_INTENSITY) {
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
rgba[col][ACOMP] = 1.0;