st/vega: use cso_draw_arrays

This commit is contained in:
Marek Olšák 2012-04-29 21:32:52 +02:00
parent 46fe17930e
commit 0279d15c99

View file

@ -1054,7 +1054,7 @@ void renderer_polygon_stencil(struct renderer *renderer,
cso_set_vertex_buffers(renderer->cso, 1, vbuf);
if (!renderer->u.polygon_stencil.manual_two_sides) {
util_draw_arrays(renderer->pipe, mode, start, count);
cso_draw_arrays(renderer->cso, mode, start, count);
}
else {
struct pipe_rasterizer_state raster;
@ -1069,7 +1069,7 @@ void renderer_polygon_stencil(struct renderer *renderer,
cso_set_rasterizer(renderer->cso, &raster);
cso_set_depth_stencil_alpha(renderer->cso, &dsa);
util_draw_arrays(renderer->pipe, mode, start, count);
cso_draw_arrays(renderer->cso, mode, start, count);
/* back */
raster.cull_face = PIPE_FACE_FRONT;
@ -1077,7 +1077,7 @@ void renderer_polygon_stencil(struct renderer *renderer,
cso_set_rasterizer(renderer->cso, &raster);
cso_set_depth_stencil_alpha(renderer->cso, &dsa);
util_draw_arrays(renderer->pipe, mode, start, count);
cso_draw_arrays(renderer->cso, mode, start, count);
}
}