freedreno: Add nogmem debug option to force bypass rendering

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Kristian H. Kristensen 2019-10-31 14:21:32 -07:00
parent 7fed7c2a7d
commit 0276d0766d
3 changed files with 5 additions and 1 deletions

View file

@ -446,6 +446,9 @@ fd_gmem_render_tiles(struct fd_batch *batch)
}
}
if (fd_mesa_debug & FD_DBG_NOGMEM)
sysmem = true;
/* Layered rendering always needs bypass. */
for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
struct pipe_surface *psurf = pfb->cbufs[i];

View file

@ -74,6 +74,7 @@ static const struct debug_named_value debug_options[] = {
{"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
{"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
{"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
{"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
{"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
{"flush", FD_DBG_FLUSH, "Force flush after every draw"},

View file

@ -70,7 +70,7 @@ enum adreno_stencil_op fd_stencil_op(unsigned op);
#define FD_DBG_NOBYPASS 0x0040
#define FD_DBG_FRAGHALF 0x0080
#define FD_DBG_NOBIN 0x0100
/* unused 0x0200 */
#define FD_DBG_NOGMEM 0x0200
#define FD_DBG_GLSL120 0x0400
#define FD_DBG_SHADERDB 0x0800
#define FD_DBG_FLUSH 0x1000