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freedreno: Add nogmem debug option to force bypass rendering
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com> Acked-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Clark <robdclark@gmail.com>
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3 changed files with 5 additions and 1 deletions
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@ -446,6 +446,9 @@ fd_gmem_render_tiles(struct fd_batch *batch)
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}
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}
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if (fd_mesa_debug & FD_DBG_NOGMEM)
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sysmem = true;
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/* Layered rendering always needs bypass. */
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for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
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struct pipe_surface *psurf = pfb->cbufs[i];
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@ -74,6 +74,7 @@ static const struct debug_named_value debug_options[] = {
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{"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
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{"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
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{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
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{"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
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{"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
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{"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
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{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
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@ -70,7 +70,7 @@ enum adreno_stencil_op fd_stencil_op(unsigned op);
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#define FD_DBG_NOBYPASS 0x0040
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#define FD_DBG_FRAGHALF 0x0080
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#define FD_DBG_NOBIN 0x0100
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/* unused 0x0200 */
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#define FD_DBG_NOGMEM 0x0200
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#define FD_DBG_GLSL120 0x0400
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#define FD_DBG_SHADERDB 0x0800
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#define FD_DBG_FLUSH 0x1000
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