radeonsi: add options.inline_uniforms to the shader cache key

It affects how shaders are finalized before caching.

Fixes: b7501184b9 ("radeonsi: implement inlinable uniforms")

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7542>
This commit is contained in:
Marek Olšák 2020-11-10 18:48:22 -05:00 committed by Marge Bot
parent a73bdf4853
commit 025bc9e50e

View file

@ -95,6 +95,8 @@ void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
!es &&
sel->screen->options.vrs2x2)
shader_variant_flags |= 1 << 10;
if (sel->screen->options.inline_uniforms)
shader_variant_flags |= 1 << 11;
struct mesa_sha1 ctx;
_mesa_sha1_init(&ctx);