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docs: Update MESA_SHADER_CACHE_DIR env variable behavior
Update documentation to match implementation of disk_cache_generate_cache_dir(). Signed-off-by: Benjamin ROBIN <dev@benjarobin.fr> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32886>
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2 changed files with 21 additions and 13 deletions
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@ -200,10 +200,11 @@ Core Mesa environment variables
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.. envvar:: MESA_SHADER_CACHE_DIR
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if set, determines the directory to be used for the on-disk cache of
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compiled shader programs. If this variable is not set, then the cache
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will be stored in ``$XDG_CACHE_HOME/mesa_shader_cache_db`` (if that
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variable is set), or else within ``.cache/mesa_shader_cache_db`` within
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the user's home directory.
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compiled shader programs. If set then the cache will be stored in
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``$MESA_SHADER_CACHE_DIR/mesa_shader_cache_db``. If this variable is not
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set, then the cache will be stored in
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``$XDG_CACHE_HOME/mesa_shader_cache_db`` (if that variable is set), or else
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within ``.cache/mesa_shader_cache_db`` within the user's home directory.
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.. envvar:: MESA_SHADER_CACHE_SHOW_STATS
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@ -218,9 +219,10 @@ Core Mesa environment variables
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cache DBs via :envvar:`MESA_DISK_CACHE_READ_ONLY_FOZ_DBS` or
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:envvar:`MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMIC_LIST`. This
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implementation does not support cache size limits via
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:envvar:`MESA_SHADER_CACHE_MAX_SIZE`. If
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:envvar:`MESA_SHADER_CACHE_DIR` is not set, the cache will be stored
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in ``$XDG_CACHE_HOME/mesa_shader_cache_sf`` (if that variable is set)
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:envvar:`MESA_SHADER_CACHE_MAX_SIZE`. If :envvar:`MESA_SHADER_CACHE_DIR`
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is set, the cache will be stored in
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``$MESA_SHADER_CACHE_DIR/mesa_shader_cache_sf``, or else within
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``$XDG_CACHE_HOME/mesa_shader_cache_sf`` (if that variable is set)
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or else within ``.cache/mesa_shader_cache_sf`` within the user's home
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directory.
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@ -229,8 +231,9 @@ Core Mesa environment variables
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if set to 1, enables the multi file on-disk shader cache implementation
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instead of the default Mesa-DB cache implementation.
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This implementation increases the overall disk usage.
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If :envvar:`MESA_SHADER_CACHE_DIR` is not set, the cache will be stored
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in ``$XDG_CACHE_HOME/mesa_shader_cache`` (if that variable is set)
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If :envvar:`MESA_SHADER_CACHE_DIR` is set, the cache will be stored in
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``$MESA_SHADER_CACHE_DIR/mesa_shader_cache``, or else within
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``$XDG_CACHE_HOME/mesa_shader_cache`` (if that variable is set)
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or else within ``.cache/mesa_shader_cache`` within the user's home
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directory.
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@ -873,10 +873,15 @@ disk_cache_write_item_to_disk(struct disk_cache_put_job *dc_job,
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/* Determine path for cache based on the first defined name as follows:
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*
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* $MESA_SHADER_CACHE_DIR
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* $XDG_CACHE_HOME/mesa_shader_cache
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* $HOME/.cache/mesa_shader_cache
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* <pwd.pw_dir>/.cache/mesa_shader_cache
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* $MESA_SHADER_CACHE_DIR/mesa_shader_cache*
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* $XDG_CACHE_HOME/mesa_shader_cache*
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* $HOME/.cache/mesa_shader_cache*
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* <pwd.pw_dir>/.cache/mesa_shader_cache*
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*
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* The directory 'mesa_shader_cache*' is named depending of cache type:
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* - For DISK_CACHE_MULTI_FILE: mesa_shader_cache
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* - For DISK_CACHE_SINGLE_FILE: mesa_shader_cache_sf
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* - For DISK_CACHE_DATABASE: mesa_shader_cache_db
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*/
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char *
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disk_cache_generate_cache_dir(void *mem_ctx, const char *gpu_name,
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