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a5xx: improve 3d texture sampling
At least the first level works now. Eventually the later levels stop working, there appears to be some alignment issue. But this improves the situation immensely. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Acked-by: Rob Clark <robdclark@gmail.com>
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1 changed files with 0 additions and 3 deletions
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@ -221,7 +221,6 @@ fd5_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
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struct fd5_pipe_sampler_view *so = CALLOC_STRUCT(fd5_pipe_sampler_view);
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struct fd_resource *rsc = fd_resource(prsc);
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unsigned lvl, layers;
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uint32_t sz2 = 0;
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if (!so)
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return NULL;
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@ -298,8 +297,6 @@ fd5_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
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A5XX_TEX_CONST_5_DEPTH(layers / 6);
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break;
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case PIPE_TEXTURE_3D:
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while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
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sz2 = rsc->slices[++lvl].size0;
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so->texconst3 =
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A5XX_TEX_CONST_3_ARRAY_PITCH(rsc->slices[lvl].size0);
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so->texconst5 =
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