Cell: make 'setup' a regular var instead of passing around a pointer everywhere

We'll never have more than one of these objects.
Avoiding pointer deref improves performance a bit.
This commit is contained in:
Brian 2008-01-30 12:08:23 -07:00
parent dcf41a0eed
commit 022bf6dfa1

View file

@ -135,6 +135,12 @@ struct setup_stage {
};
static struct setup_stage setup;
#if 0
/**
* Basically a cast wrapper.
@ -147,33 +153,33 @@ static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
#if 0
/**
* Clip setup->quad against the scissor/surface bounds.
* Clip setup.quad against the scissor/surface bounds.
*/
static INLINE void
quad_clip(struct setup_stage *setup)
{
const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
const struct pipe_scissor_state *cliprect = &setup.softpipe->cliprect;
const int minx = (int) cliprect->minx;
const int maxx = (int) cliprect->maxx;
const int miny = (int) cliprect->miny;
const int maxy = (int) cliprect->maxy;
if (setup->quad.x0 >= maxx ||
setup->quad.y0 >= maxy ||
setup->quad.x0 + 1 < minx ||
setup->quad.y0 + 1 < miny) {
if (setup.quad.x0 >= maxx ||
setup.quad.y0 >= maxy ||
setup.quad.x0 + 1 < minx ||
setup.quad.y0 + 1 < miny) {
/* totally clipped */
setup->quad.mask = 0x0;
setup.quad.mask = 0x0;
return;
}
if (setup->quad.x0 < minx)
setup->quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
if (setup->quad.y0 < miny)
setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
if (setup->quad.x0 == maxx - 1)
setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
if (setup->quad.y0 == maxy - 1)
setup->quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
if (setup.quad.x0 < minx)
setup.quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
if (setup.quad.y0 < miny)
setup.quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
if (setup.quad.x0 == maxx - 1)
setup.quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
if (setup.quad.y0 == maxy - 1)
setup.quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
}
#endif
@ -185,9 +191,9 @@ static INLINE void
clip_emit_quad(struct setup_stage *setup)
{
quad_clip(setup);
if (setup->quad.mask) {
struct softpipe_context *sp = setup->softpipe;
sp->quad.first->run(sp->quad.first, &setup->quad);
if (setup.quad.mask) {
struct softpipe_context *sp = setup.softpipe;
sp->quad.first->run(sp->quad.first, &setup.quad);
}
}
#endif
@ -198,8 +204,7 @@ clip_emit_quad(struct setup_stage *setup)
* Eg: four colors will be compute.
*/
static INLINE void
eval_coeff( struct setup_stage *setup, uint slot,
float x, float y, float result[4][4])
eval_coeff(uint slot, float x, float y, float result[4][4])
{
switch (spu.vertex_info.interp_mode[slot]) {
case INTERP_CONSTANT:
@ -209,7 +214,7 @@ eval_coeff( struct setup_stage *setup, uint slot,
result[QUAD_TOP_LEFT][i] =
result[QUAD_TOP_RIGHT][i] =
result[QUAD_BOTTOM_LEFT][i] =
result[QUAD_BOTTOM_RIGHT][i] = setup->coef[slot].a0[i];
result[QUAD_BOTTOM_RIGHT][i] = setup.coef[slot].a0[i];
}
}
break;
@ -219,12 +224,12 @@ eval_coeff( struct setup_stage *setup, uint slot,
default:
{
uint i;
const float *dadx = setup->coef[slot].dadx;
const float *dady = setup->coef[slot].dady;
const float *dadx = setup.coef[slot].dadx;
const float *dady = setup.coef[slot].dady;
/* loop over XYZW comps */
for (i = 0; i < 4; i++) {
result[QUAD_TOP_LEFT][i] = setup->coef[slot].a0[i] + x * dadx[i] + y * dady[i];
result[QUAD_TOP_LEFT][i] = setup.coef[slot].a0[i] + x * dadx[i] + y * dady[i];
result[QUAD_TOP_RIGHT][i] = result[0][i] + dadx[i];
result[QUAD_BOTTOM_LEFT][i] = result[0][i] + dady[i];
result[QUAD_BOTTOM_RIGHT][i] = result[0][i] + dadx[i] + dady[i];
@ -235,15 +240,14 @@ eval_coeff( struct setup_stage *setup, uint slot,
static INLINE void
eval_z( struct setup_stage *setup,
float x, float y, float result[4])
eval_z(float x, float y, float result[4])
{
const uint slot = 0;
const uint i = 2;
const float *dadx = setup->coef[slot].dadx;
const float *dady = setup->coef[slot].dady;
const float *dadx = setup.coef[slot].dadx;
const float *dady = setup.coef[slot].dady;
result[QUAD_TOP_LEFT] = setup->coef[slot].a0[i] + x * dadx[i] + y * dady[i];
result[QUAD_TOP_LEFT] = setup.coef[slot].a0[i] + x * dadx[i] + y * dady[i];
result[QUAD_TOP_RIGHT] = result[0] + dadx[i];
result[QUAD_BOTTOM_LEFT] = result[0] + dady[i];
result[QUAD_BOTTOM_RIGHT] = result[0] + dadx[i] + dady[i];
@ -266,23 +270,23 @@ pack_color(const float color[4])
static uint
do_depth_test(struct setup_stage *setup, int x, int y, unsigned mask)
do_depth_test(int x, int y, unsigned mask)
{
int ix = x - setup->cliprect_minx;
int iy = y - setup->cliprect_miny;
int ix = x - setup.cliprect_minx;
int iy = y - setup.cliprect_miny;
float zvals[4];
eval_z(setup, (float) x, (float) y, zvals);
eval_z((float) x, (float) y, zvals);
if (tile_status_z[setup->ty][setup->tx] == TILE_STATUS_CLEAR) {
if (tile_status_z[setup.ty][setup.tx] == TILE_STATUS_CLEAR) {
/* now, _really_ clear the tile */
clear_z_tile(&ztile);
}
else if (tile_status_z[setup->ty][setup->tx] != TILE_STATUS_DIRTY) {
else if (tile_status_z[setup.ty][setup.tx] != TILE_STATUS_DIRTY) {
/* make sure we've got the tile from main mem */
wait_on_mask(1 << TAG_READ_TILE_Z);
}
tile_status_z[setup->ty][setup->tx] = TILE_STATUS_DIRTY;
tile_status_z[setup.ty][setup.tx] = TILE_STATUS_DIRTY;
if (spu.fb.depth_format == PIPE_FORMAT_Z16_UNORM) {
@ -363,31 +367,31 @@ do_depth_test(struct setup_stage *setup, int x, int y, unsigned mask)
* Emit a quad (pass to next stage). No clipping is done.
*/
static INLINE void
emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
emit_quad( int x, int y, unsigned mask )
{
#if 0
struct softpipe_context *sp = setup->softpipe;
setup->quad.x0 = x;
setup->quad.y0 = y;
setup->quad.mask = mask;
sp->quad.first->run(sp->quad.first, &setup->quad);
struct softpipe_context *sp = setup.softpipe;
setup.quad.x0 = x;
setup.quad.y0 = y;
setup.quad.mask = mask;
sp->quad.first->run(sp->quad.first, &setup.quad);
#else
/* Cell: "write" quad fragments to the tile by setting prim color */
const int ix = x - setup->cliprect_minx;
const int iy = y - setup->cliprect_miny;
const int ix = x - setup.cliprect_minx;
const int iy = y - setup.cliprect_miny;
uint colors[4]; /* indexed by QUAD_x */
if (spu.texture.start) {
float texcoords[4][4];
uint i;
eval_coeff(setup, 2, (float) x, (float) y, texcoords);
eval_coeff(2, (float) x, (float) y, texcoords);
for (i = 0; i < 4; i++) {
colors[i] = sample_texture(texcoords[i]);
}
}
else {
float fcolors[4][4];
eval_coeff(setup, 1, (float) x, (float) y, fcolors);
eval_coeff(1, (float) x, (float) y, fcolors);
colors[QUAD_TOP_LEFT] = pack_color(fcolors[QUAD_TOP_LEFT]);
colors[QUAD_TOP_RIGHT] = pack_color(fcolors[QUAD_TOP_RIGHT]);
colors[QUAD_BOTTOM_LEFT] = pack_color(fcolors[QUAD_BOTTOM_LEFT]);
@ -395,19 +399,19 @@ emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
}
if (spu.depth_stencil.depth.enabled) {
mask &= do_depth_test(setup, x, y, mask);
mask &= do_depth_test(x, y, mask);
}
if (mask) {
if (tile_status[setup->ty][setup->tx] == TILE_STATUS_CLEAR) {
if (tile_status[setup.ty][setup.tx] == TILE_STATUS_CLEAR) {
/* now, _really_ clear the tile */
clear_c_tile(&ctile);
}
else if (tile_status[setup->ty][setup->tx] != TILE_STATUS_DIRTY) {
else if (tile_status[setup.ty][setup.tx] != TILE_STATUS_DIRTY) {
/* make sure we've got the tile from main mem */
wait_on_mask(1 << TAG_READ_TILE_COLOR);
}
tile_status[setup->ty][setup->tx] = TILE_STATUS_DIRTY;
tile_status[setup.ty][setup.tx] = TILE_STATUS_DIRTY;
if (mask & MASK_TOP_LEFT)
ctile.t32[iy][ix] = colors[QUAD_TOP_LEFT];
@ -439,20 +443,20 @@ static INLINE int block( int x )
* this is pretty nasty... may need to rework flush_spans again to
* fix it, if possible.
*/
static unsigned calculate_mask( struct setup_stage *setup, int x )
static unsigned calculate_mask( int x )
{
unsigned mask = 0x0;
if (x >= setup->span.left[0] && x < setup->span.right[0])
if (x >= setup.span.left[0] && x < setup.span.right[0])
mask |= MASK_TOP_LEFT;
if (x >= setup->span.left[1] && x < setup->span.right[1])
if (x >= setup.span.left[1] && x < setup.span.right[1])
mask |= MASK_BOTTOM_LEFT;
if (x+1 >= setup->span.left[0] && x+1 < setup->span.right[0])
if (x+1 >= setup.span.left[0] && x+1 < setup.span.right[0])
mask |= MASK_TOP_RIGHT;
if (x+1 >= setup->span.left[1] && x+1 < setup->span.right[1])
if (x+1 >= setup.span.left[1] && x+1 < setup.span.right[1])
mask |= MASK_BOTTOM_RIGHT;
return mask;
@ -462,28 +466,28 @@ static unsigned calculate_mask( struct setup_stage *setup, int x )
/**
* Render a horizontal span of quads
*/
static void flush_spans( struct setup_stage *setup )
static void flush_spans( void )
{
int minleft, maxright;
int x;
switch (setup->span.y_flags) {
switch (setup.span.y_flags) {
case 0x3:
/* both odd and even lines written (both quad rows) */
minleft = MIN2(setup->span.left[0], setup->span.left[1]);
maxright = MAX2(setup->span.right[0], setup->span.right[1]);
minleft = MIN2(setup.span.left[0], setup.span.left[1]);
maxright = MAX2(setup.span.right[0], setup.span.right[1]);
break;
case 0x1:
/* only even line written (quad top row) */
minleft = setup->span.left[0];
maxright = setup->span.right[0];
minleft = setup.span.left[0];
maxright = setup.span.right[0];
break;
case 0x2:
/* only odd line written (quad bottom row) */
minleft = setup->span.left[1];
maxright = setup->span.right[1];
minleft = setup.span.left[1];
maxright = setup.span.right[1];
break;
default:
@ -494,31 +498,29 @@ static void flush_spans( struct setup_stage *setup )
* calculate_mask() could be simplified a bit...
*/
for (x = block(minleft); x <= block(maxright); x += 2) {
emit_quad( setup, x, setup->span.y,
calculate_mask( setup, x ) );
emit_quad( x, setup.span.y,
calculate_mask( x ) );
}
setup->span.y = 0;
setup->span.y_flags = 0;
setup->span.right[0] = 0;
setup->span.right[1] = 0;
setup.span.y = 0;
setup.span.y_flags = 0;
setup.span.right[0] = 0;
setup.span.right[1] = 0;
}
#if DEBUG_VERTS
static void print_vertex(const struct setup_stage *setup,
const struct vertex_header *v)
static void print_vertex(const struct vertex_header *v)
{
int i;
fprintf(stderr, "Vertex: (%p)\n", v);
for (i = 0; i < setup->quad.nr_attrs; i++) {
for (i = 0; i < setup.quad.nr_attrs; i++) {
fprintf(stderr, " %d: %f %f %f %f\n", i,
v->data[i][0], v->data[i][1], v->data[i][2], v->data[i][3]);
}
}
#endif
static boolean setup_sort_vertices( struct setup_stage *setup,
const struct prim_header *prim )
static boolean setup_sort_vertices(const struct prim_header *prim )
{
const struct vertex_header *v0 = prim->v[0];
const struct vertex_header *v1 = prim->v[1];
@ -526,12 +528,12 @@ static boolean setup_sort_vertices( struct setup_stage *setup,
#if DEBUG_VERTS
fprintf(stderr, "Triangle:\n");
print_vertex(setup, v0);
print_vertex(setup, v1);
print_vertex(setup, v2);
print_vertex(v0);
print_vertex(v1);
print_vertex(v2);
#endif
setup->vprovoke = v2;
setup.vprovoke = v2;
/* determine bottom to top order of vertices */
{
@ -541,65 +543,65 @@ static boolean setup_sort_vertices( struct setup_stage *setup,
if (y0 <= y1) {
if (y1 <= y2) {
/* y0<=y1<=y2 */
setup->vmin = v0;
setup->vmid = v1;
setup->vmax = v2;
setup.vmin = v0;
setup.vmid = v1;
setup.vmax = v2;
}
else if (y2 <= y0) {
/* y2<=y0<=y1 */
setup->vmin = v2;
setup->vmid = v0;
setup->vmax = v1;
setup.vmin = v2;
setup.vmid = v0;
setup.vmax = v1;
}
else {
/* y0<=y2<=y1 */
setup->vmin = v0;
setup->vmid = v2;
setup->vmax = v1;
setup.vmin = v0;
setup.vmid = v2;
setup.vmax = v1;
}
}
else {
if (y0 <= y2) {
/* y1<=y0<=y2 */
setup->vmin = v1;
setup->vmid = v0;
setup->vmax = v2;
setup.vmin = v1;
setup.vmid = v0;
setup.vmax = v2;
}
else if (y2 <= y1) {
/* y2<=y1<=y0 */
setup->vmin = v2;
setup->vmid = v1;
setup->vmax = v0;
setup.vmin = v2;
setup.vmid = v1;
setup.vmax = v0;
}
else {
/* y1<=y2<=y0 */
setup->vmin = v1;
setup->vmid = v2;
setup->vmax = v0;
setup.vmin = v1;
setup.vmid = v2;
setup.vmax = v0;
}
}
}
/* Check if triangle is completely outside the tile bounds */
if (setup->vmin->data[0][1] > setup->cliprect_maxy)
if (setup.vmin->data[0][1] > setup.cliprect_maxy)
return FALSE;
if (setup->vmax->data[0][1] < setup->cliprect_miny)
if (setup.vmax->data[0][1] < setup.cliprect_miny)
return FALSE;
if (setup->vmin->data[0][0] < setup->cliprect_minx &&
setup->vmid->data[0][0] < setup->cliprect_minx &&
setup->vmax->data[0][0] < setup->cliprect_minx)
if (setup.vmin->data[0][0] < setup.cliprect_minx &&
setup.vmid->data[0][0] < setup.cliprect_minx &&
setup.vmax->data[0][0] < setup.cliprect_minx)
return FALSE;
if (setup->vmin->data[0][0] > setup->cliprect_maxx &&
setup->vmid->data[0][0] > setup->cliprect_maxx &&
setup->vmax->data[0][0] > setup->cliprect_maxx)
if (setup.vmin->data[0][0] > setup.cliprect_maxx &&
setup.vmid->data[0][0] > setup.cliprect_maxx &&
setup.vmax->data[0][0] > setup.cliprect_maxx)
return FALSE;
setup->ebot.dx = setup->vmid->data[0][0] - setup->vmin->data[0][0];
setup->ebot.dy = setup->vmid->data[0][1] - setup->vmin->data[0][1];
setup->emaj.dx = setup->vmax->data[0][0] - setup->vmin->data[0][0];
setup->emaj.dy = setup->vmax->data[0][1] - setup->vmin->data[0][1];
setup->etop.dx = setup->vmax->data[0][0] - setup->vmid->data[0][0];
setup->etop.dy = setup->vmax->data[0][1] - setup->vmid->data[0][1];
setup.ebot.dx = setup.vmid->data[0][0] - setup.vmin->data[0][0];
setup.ebot.dy = setup.vmid->data[0][1] - setup.vmin->data[0][1];
setup.emaj.dx = setup.vmax->data[0][0] - setup.vmin->data[0][0];
setup.emaj.dy = setup.vmax->data[0][1] - setup.vmin->data[0][1];
setup.etop.dx = setup.vmax->data[0][0] - setup.vmid->data[0][0];
setup.etop.dy = setup.vmax->data[0][1] - setup.vmid->data[0][1];
/*
* Compute triangle's area. Use 1/area to compute partial
@ -612,13 +614,13 @@ static boolean setup_sort_vertices( struct setup_stage *setup,
* use the prim->det value because its sign is correct.
*/
{
const float area = (setup->emaj.dx * setup->ebot.dy -
setup->ebot.dx * setup->emaj.dy);
const float area = (setup.emaj.dx * setup.ebot.dy -
setup.ebot.dx * setup.emaj.dy);
setup->oneoverarea = 1.0f / area;
setup.oneoverarea = 1.0f / area;
/*
_mesa_printf("%s one-over-area %f area %f det %f\n",
__FUNCTION__, setup->oneoverarea, area, prim->det );
__FUNCTION__, setup.oneoverarea, area, prim->det );
*/
}
@ -627,7 +629,7 @@ static boolean setup_sort_vertices( struct setup_stage *setup,
* - the GLSL gl_FrontFacing fragment attribute (bool)
* - two-sided stencil test
*/
setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW);
setup.quad.facing = (prim->det > 0.0) ^ (setup.softpipe->rasterizer->front_winding == PIPE_WINDING_CW);
#endif
return TRUE;
@ -637,22 +639,22 @@ static boolean setup_sort_vertices( struct setup_stage *setup,
/**
* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
* The value value comes from vertex->data[slot][i].
* The result will be put into setup->coef[slot].a0[i].
* The result will be put into setup.coef[slot].a0[i].
* \param slot which attribute slot
* \param i which component of the slot (0..3)
*/
static void const_coeff(struct setup_stage *setup, uint slot)
static void const_coeff(uint slot)
{
uint i;
ASSERT(slot < PIPE_MAX_SHADER_INPUTS);
for (i = 0; i < 4; i++) {
setup->coef[slot].dadx[i] = 0;
setup->coef[slot].dady[i] = 0;
setup.coef[slot].dadx[i] = 0;
setup.coef[slot].dady[i] = 0;
/* need provoking vertex info!
*/
setup->coef[slot].a0[i] = setup->vprovoke->data[slot][i];
setup.coef[slot].a0[i] = setup.vprovoke->data[slot][i];
}
}
@ -661,20 +663,19 @@ static void const_coeff(struct setup_stage *setup, uint slot)
* Compute a0, dadx and dady for a linearly interpolated coefficient,
* for a triangle.
*/
static void tri_linear_coeff( struct setup_stage *setup,
uint slot, uint firstComp, uint lastComp )
static void tri_linear_coeff( uint slot, uint firstComp, uint lastComp )
{
uint i;
for (i = firstComp; i < lastComp; i++) {
float botda = setup->vmid->data[slot][i] - setup->vmin->data[slot][i];
float majda = setup->vmax->data[slot][i] - setup->vmin->data[slot][i];
float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
float botda = setup.vmid->data[slot][i] - setup.vmin->data[slot][i];
float majda = setup.vmax->data[slot][i] - setup.vmin->data[slot][i];
float a = setup.ebot.dy * majda - botda * setup.emaj.dy;
float b = setup.emaj.dx * botda - majda * setup.ebot.dx;
ASSERT(slot < PIPE_MAX_SHADER_INPUTS);
setup->coef[slot].dadx[i] = a * setup->oneoverarea;
setup->coef[slot].dady[i] = b * setup->oneoverarea;
setup.coef[slot].dadx[i] = a * setup.oneoverarea;
setup.coef[slot].dady[i] = b * setup.oneoverarea;
/* calculate a0 as the value which would be sampled for the
* fragment at (0,0), taking into account that we want to sample at
@ -688,17 +689,17 @@ static void tri_linear_coeff( struct setup_stage *setup,
* to define a0 as the sample at a pixel center somewhere near vmin
* instead - i'll switch to this later.
*/
setup->coef[slot].a0[i] = (setup->vmin->data[slot][i] -
(setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) +
setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f)));
setup.coef[slot].a0[i] = (setup.vmin->data[slot][i] -
(setup.coef[slot].dadx[i] * (setup.vmin->data[0][0] - 0.5f) +
setup.coef[slot].dady[i] * (setup.vmin->data[0][1] - 0.5f)));
}
/*
_mesa_printf("attr[%d].%c: %f dx:%f dy:%f\n",
slot, "xyzw"[i],
setup->coef[slot].a0[i],
setup->coef[slot].dadx[i],
setup->coef[slot].dady[i]);
setup.coef[slot].a0[i],
setup.coef[slot].dadx[i],
setup.coef[slot].dady[i]);
*/
}
@ -712,46 +713,45 @@ static void tri_linear_coeff( struct setup_stage *setup,
* Later, when we compute the value at a particular fragment position we'll
* divide the interpolated value by the interpolated W at that fragment.
*/
static void tri_persp_coeff( struct setup_stage *setup,
unsigned slot,
static void tri_persp_coeff( unsigned slot,
unsigned i )
{
/* premultiply by 1/w:
*/
float mina = setup->vmin->data[slot][i] * setup->vmin->data[0][3];
float mida = setup->vmid->data[slot][i] * setup->vmid->data[0][3];
float maxa = setup->vmax->data[slot][i] * setup->vmax->data[0][3];
float mina = setup.vmin->data[slot][i] * setup.vmin->data[0][3];
float mida = setup.vmid->data[slot][i] * setup.vmid->data[0][3];
float maxa = setup.vmax->data[slot][i] * setup.vmax->data[0][3];
float botda = mida - mina;
float majda = maxa - mina;
float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
float a = setup.ebot.dy * majda - botda * setup.emaj.dy;
float b = setup.emaj.dx * botda - majda * setup.ebot.dx;
/*
printf("tri persp %d,%d: %f %f %f\n", slot, i,
setup->vmin->data[slot][i],
setup->vmid->data[slot][i],
setup->vmax->data[slot][i]
setup.vmin->data[slot][i],
setup.vmid->data[slot][i],
setup.vmax->data[slot][i]
);
*/
assert(slot < PIPE_MAX_SHADER_INPUTS);
assert(i <= 3);
setup->coef[slot].dadx[i] = a * setup->oneoverarea;
setup->coef[slot].dady[i] = b * setup->oneoverarea;
setup->coef[slot].a0[i] = (mina -
(setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) +
setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f)));
setup.coef[slot].dadx[i] = a * setup.oneoverarea;
setup.coef[slot].dady[i] = b * setup.oneoverarea;
setup.coef[slot].a0[i] = (mina -
(setup.coef[slot].dadx[i] * (setup.vmin->data[0][0] - 0.5f) +
setup.coef[slot].dady[i] * (setup.vmin->data[0][1] - 0.5f)));
}
#endif
/**
* Compute the setup->coef[] array dadx, dady, a0 values.
* Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
* Compute the setup.coef[] array dadx, dady, a0 values.
* Must be called after setup.vmin,vmid,vmax,vprovoke are initialized.
*/
static void setup_tri_coefficients( struct setup_stage *setup )
static void setup_tri_coefficients(void)
{
#if 1
uint i;
@ -761,17 +761,17 @@ static void setup_tri_coefficients( struct setup_stage *setup )
case INTERP_NONE:
break;
case INTERP_POS:
tri_linear_coeff(setup, i, 2, 3);
tri_linear_coeff(i, 2, 3);
/* XXX interp W if PERSPECTIVE... */
break;
case INTERP_CONSTANT:
const_coeff(setup, i);
const_coeff(i);
break;
case INTERP_LINEAR:
tri_linear_coeff(setup, i, 0, 4);
tri_linear_coeff(i, 0, 4);
break;
case INTERP_PERSPECTIVE:
tri_linear_coeff(setup, i, 0, 4); /* XXX temporary */
tri_linear_coeff(i, 0, 4); /* XXX temporary */
break;
default:
ASSERT(0);
@ -781,35 +781,35 @@ static void setup_tri_coefficients( struct setup_stage *setup )
ASSERT(spu.vertex_info.interp_mode[0] == INTERP_POS);
ASSERT(spu.vertex_info.interp_mode[1] == INTERP_LINEAR ||
spu.vertex_info.interp_mode[1] == INTERP_CONSTANT);
tri_linear_coeff(setup, 0, 2, 3); /* slot 0, z */
tri_linear_coeff(setup, 1, 0, 4); /* slot 1, color */
tri_linear_coeff(0, 2, 3); /* slot 0, z */
tri_linear_coeff(1, 0, 4); /* slot 1, color */
#endif
}
static void setup_tri_edges( struct setup_stage *setup )
static void setup_tri_edges(void)
{
float vmin_x = setup->vmin->data[0][0] + 0.5f;
float vmid_x = setup->vmid->data[0][0] + 0.5f;
float vmin_x = setup.vmin->data[0][0] + 0.5f;
float vmid_x = setup.vmid->data[0][0] + 0.5f;
float vmin_y = setup->vmin->data[0][1] - 0.5f;
float vmid_y = setup->vmid->data[0][1] - 0.5f;
float vmax_y = setup->vmax->data[0][1] - 0.5f;
float vmin_y = setup.vmin->data[0][1] - 0.5f;
float vmid_y = setup.vmid->data[0][1] - 0.5f;
float vmax_y = setup.vmax->data[0][1] - 0.5f;
setup->emaj.sy = CEILF(vmin_y);
setup->emaj.lines = (int) CEILF(vmax_y - setup->emaj.sy);
setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy;
setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy;
setup.emaj.sy = CEILF(vmin_y);
setup.emaj.lines = (int) CEILF(vmax_y - setup.emaj.sy);
setup.emaj.dxdy = setup.emaj.dx / setup.emaj.dy;
setup.emaj.sx = vmin_x + (setup.emaj.sy - vmin_y) * setup.emaj.dxdy;
setup->etop.sy = CEILF(vmid_y);
setup->etop.lines = (int) CEILF(vmax_y - setup->etop.sy);
setup->etop.dxdy = setup->etop.dx / setup->etop.dy;
setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy;
setup.etop.sy = CEILF(vmid_y);
setup.etop.lines = (int) CEILF(vmax_y - setup.etop.sy);
setup.etop.dxdy = setup.etop.dx / setup.etop.dy;
setup.etop.sx = vmid_x + (setup.etop.sy - vmid_y) * setup.etop.dxdy;
setup->ebot.sy = CEILF(vmin_y);
setup->ebot.lines = (int) CEILF(vmid_y - setup->ebot.sy);
setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy;
setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy;
setup.ebot.sy = CEILF(vmin_y);
setup.ebot.lines = (int) CEILF(vmid_y - setup.ebot.sy);
setup.ebot.dxdy = setup.ebot.dx / setup.ebot.dy;
setup.ebot.sx = vmin_x + (setup.ebot.sy - vmin_y) * setup.ebot.dxdy;
}
@ -817,15 +817,14 @@ static void setup_tri_edges( struct setup_stage *setup )
* Render the upper or lower half of a triangle.
* Scissoring/cliprect is applied here too.
*/
static void subtriangle( struct setup_stage *setup,
struct edge *eleft,
static void subtriangle( struct edge *eleft,
struct edge *eright,
unsigned lines )
{
const int minx = setup->cliprect_minx;
const int maxx = setup->cliprect_maxx;
const int miny = setup->cliprect_miny;
const int maxy = setup->cliprect_maxy;
const int minx = setup.cliprect_minx;
const int maxx = setup.cliprect_maxx;
const int miny = setup.cliprect_miny;
const int maxy = setup.cliprect_maxy;
int y, start_y, finish_y;
int sy = (int)eleft->sy;
@ -867,14 +866,14 @@ static void subtriangle( struct setup_stage *setup,
if (left < right) {
int _y = sy + y;
if (block(_y) != setup->span.y) {
flush_spans(setup);
setup->span.y = block(_y);
if (block(_y) != setup.span.y) {
flush_spans();
setup.span.y = block(_y);
}
setup->span.left[_y&1] = left;
setup->span.right[_y&1] = right;
setup->span.y_flags |= 1<<(_y&1);
setup.span.left[_y&1] = left;
setup.span.right[_y&1] = right;
setup.span.y_flags |= 1<<(_y&1);
}
}
@ -892,41 +891,41 @@ static void subtriangle( struct setup_stage *setup,
* Do setup for triangle rasterization, then render the triangle.
*/
static void
setup_tri(struct setup_stage *setup, struct prim_header *prim)
setup_tri(struct prim_header *prim)
{
if (!setup_sort_vertices( setup, prim )) {
if (!setup_sort_vertices( prim )) {
return; /* totally clipped */
}
setup_tri_coefficients( setup );
setup_tri_edges( setup );
setup_tri_coefficients();
setup_tri_edges();
#if 0
setup->quad.prim = PRIM_TRI;
setup.quad.prim = PRIM_TRI;
#endif
setup->span.y = 0;
setup->span.y_flags = 0;
setup->span.right[0] = 0;
setup->span.right[1] = 0;
/* setup->span.z_mode = tri_z_mode( setup->ctx ); */
setup.span.y = 0;
setup.span.y_flags = 0;
setup.span.right[0] = 0;
setup.span.right[1] = 0;
/* setup.span.z_mode = tri_z_mode( setup.ctx ); */
/* init_constant_attribs( setup ); */
if (setup->oneoverarea < 0.0) {
if (setup.oneoverarea < 0.0) {
/* emaj on left:
*/
subtriangle( setup, &setup->emaj, &setup->ebot, setup->ebot.lines );
subtriangle( setup, &setup->emaj, &setup->etop, setup->etop.lines );
subtriangle( &setup.emaj, &setup.ebot, setup.ebot.lines );
subtriangle( &setup.emaj, &setup.etop, setup.etop.lines );
}
else {
/* emaj on right:
*/
subtriangle( setup, &setup->ebot, &setup->emaj, setup->ebot.lines );
subtriangle( setup, &setup->etop, &setup->emaj, setup->etop.lines );
subtriangle( &setup.ebot, &setup.emaj, setup.ebot.lines );
subtriangle( &setup.etop, &setup.emaj, setup.etop.lines );
}
flush_spans( setup );
flush_spans();
}
@ -939,7 +938,7 @@ void
tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty)
{
struct prim_header tri;
struct setup_stage setup;
/*struct setup_stage setup;*/
tri.v[0] = (struct vertex_header *) v0;
tri.v[1] = (struct vertex_header *) v1;
@ -954,5 +953,5 @@ tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty)
setup.cliprect_maxx = (tx + 1) * TILE_SIZE;
setup.cliprect_maxy = (ty + 1) * TILE_SIZE;
setup_tri(&setup, &tri);
setup_tri(&tri);
}