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minor fixes + doc update
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4 changed files with 33 additions and 3 deletions
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@ -3,6 +3,24 @@
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Mesa-5.1 release notes:
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-----------------------
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1) Glide2 support has been ceased; in order to keep Voodoo Graphics, Voodoo2
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and Voodoo Rush compatibility, please visit the Glide SourceForge and help
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us to fix Glide3 for those cards.
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2) The non-DRI Linux build is currently broken. Any help will be appreciated.
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3) Glide3 can be found at http://sourceforge.net/projects/glide/
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Known supported HW: Voodoo Banshee, Voodoo3, Voodoo4, Voodoo5 5500
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Known supported OS: DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux+DRI
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Comments, notes, flames:
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Daniel Borca <dborca@users.sourceforge.net>
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Hiroshi Morii <koolsmoky@users.sourceforge.net>
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Info for Mesa 4.1
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-----------------
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@ -2,7 +2,7 @@
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* fxDDReadPixels888 does not convert 8A8R8G8B into 5R5G5B
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*/
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/* $Id: fxdd.c,v 1.102 2003/10/13 11:14:58 dborca Exp $ */
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/* $Id: fxdd.c,v 1.103 2003/10/14 14:56:45 dborca Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1383,6 +1383,7 @@ fxSetupDDPointers(GLcontext * ctx)
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ctx->Driver.TexParameter = fxDDTexParam;
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ctx->Driver.BindTexture = fxDDTexBind;
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ctx->Driver.DeleteTexture = fxDDTexDel;
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ctx->Driver.IsTextureResident = fxDDIsTextureResident;
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ctx->Driver.UpdateTexturePalette = fxDDTexPalette;
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ctx->Driver.AlphaFunc = fxDDAlphaFunc;
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ctx->Driver.BlendFunc = fxDDBlendFunc;
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@ -1,4 +1,4 @@
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/* $Id: fxddtex.c,v 1.50 2003/10/13 11:14:58 dborca Exp $ */
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/* $Id: fxddtex.c,v 1.51 2003/10/14 14:56:45 dborca Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -354,6 +354,16 @@ fxDDTexDel(GLcontext * ctx, struct gl_texture_object *tObj)
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tObj->DriverData = NULL;
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}
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/*
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* Return true if texture is resident, false otherwise.
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*/
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GLboolean
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fxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
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{
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tfxTexInfo *ti = fxTMGetTexInfo(tObj);
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return (ti && ti->isInTM);
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}
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/*
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@ -1,4 +1,4 @@
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/* $Id: fxdrv.h,v 1.60 2003/10/09 15:12:21 dborca Exp $ */
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/* $Id: fxdrv.h,v 1.61 2003/10/14 14:56:45 dborca Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -590,6 +590,7 @@ extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
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GLenum, const GLfloat *);
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extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
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extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
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extern GLboolean fxDDIsTextureResident(GLcontext *, struct gl_texture_object *);
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extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);
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extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean);
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