mesa: implement packing of DEPTH_STENCIL & FLOAT_32_UNSIGNED_INT_24_8_REV combo

Tested with the new piglit fbo-depthstencil test.
This commit is contained in:
Marek Olšák 2011-07-11 01:39:53 +02:00
parent 91a52dae97
commit 01f48a979d
4 changed files with 20 additions and 9 deletions

View file

@ -5056,10 +5056,11 @@ _mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
/**
* Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8.
* Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc)
*/
void
_mesa_pack_depth_stencil_span(struct gl_context *ctx, GLuint n, GLuint *dest,
_mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n,
GLenum dstType, GLuint *dest,
const GLfloat *depthVals,
const GLstencil *stencilVals,
const struct gl_pixelstore_attrib *dstPacking)
@ -5089,9 +5090,19 @@ _mesa_pack_depth_stencil_span(struct gl_context *ctx, GLuint n, GLuint *dest,
stencilVals = stencilCopy;
}
for (i = 0; i < n; i++) {
GLuint z = (GLuint) (depthVals[i] * 0xffffff);
dest[i] = (z << 8) | (stencilVals[i] & 0xff);
switch (dstType) {
case GL_UNSIGNED_INT_24_8:
for (i = 0; i < n; i++) {
GLuint z = (GLuint) (depthVals[i] * 0xffffff);
dest[i] = (z << 8) | (stencilVals[i] & 0xff);
}
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
for (i = 0; i < n; i++) {
((GLfloat*)dest)[i*2] = depthVals[i];
dest[i*2+1] = stencilVals[i] & 0xff;
}
break;
}
if (dstPacking->SwapBytes) {

View file

@ -130,8 +130,8 @@ _mesa_pack_depth_span(struct gl_context *ctx, GLuint n, GLvoid *dest,
extern void
_mesa_pack_depth_stencil_span(struct gl_context *ctx,
GLuint n, GLuint *dest,
_mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n,
GLenum dstType, GLuint *dest,
const GLfloat *depthVals,
const GLstencil *stencilVals,
const struct gl_pixelstore_attrib *dstPacking);

View file

@ -177,7 +177,7 @@ st_read_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
dest = _mesa_image_address2d(packing, pixels, width, height,
format, type, j, 0);
if (format == GL_DEPTH_STENCIL) {
_mesa_pack_depth_stencil_span(ctx, width, dest,
_mesa_pack_depth_stencil_span(ctx, width, type, dest,
zValues, sValues, packing);
}
else {

View file

@ -446,7 +446,7 @@ read_depth_stencil_pixels(struct gl_context *ctx,
GLfloat depthVals[MAX_WIDTH];
_swrast_read_depth_span_float(ctx, depthRb, width, x, y + i,
depthVals);
_mesa_pack_depth_stencil_span(ctx, width, depthStencilDst,
_mesa_pack_depth_stencil_span(ctx, width, type, depthStencilDst,
depthVals, stencilVals, packing);
}
}