i965/blorp: Prepare blits for lossless compression

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
This commit is contained in:
Topi Pohjolainen 2016-04-18 08:51:10 +03:00
parent 84066ebd63
commit 01ba26d0b0
2 changed files with 22 additions and 6 deletions

View file

@ -43,7 +43,7 @@ brw_blorp_surface_info_init(struct brw_context *brw,
*/
if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
assert(layer % mt->num_samples == 0);
assert(mt->num_samples <= 1 || layer % mt->num_samples == 0);
}
intel_miptree_check_level_layer(mt, level, layer);

View file

@ -1824,6 +1824,14 @@ compute_msaa_layout_for_pipeline(struct brw_context *brw, unsigned num_samples,
intel_msaa_layout true_layout)
{
if (num_samples <= 1) {
/* Layout is used to determine if ld2dms is needed for sampling. In
* single sampled case normal ld is enough avoiding also the need to
* fetch mcs. Therefore simply set the layout to none.
*/
if (brw->gen >= 9 && true_layout == INTEL_MSAA_LAYOUT_CMS) {
return INTEL_MSAA_LAYOUT_NONE;
}
/* When configuring the GPU for non-MSAA, we can still accommodate IMS
* format buffers, by transforming coordinates appropriately.
*/
@ -1870,12 +1878,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
* the destination buffer because we use the standard render path to render
* to destination color buffers, and the standard render path is
* fast-color-aware.
* Lossless compression is only introduced for gen9 onwards whereas
* blorp is not supported even for gen8. Therefore it should be impossible
* to end up here with single sampled compressed surfaces.
*/
assert(!intel_miptree_is_lossless_compressed(brw, src_mt));
assert(!intel_miptree_is_lossless_compressed(brw, dst_mt));
intel_miptree_resolve_color(brw, src_mt, 0);
intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);
@ -2060,6 +2063,19 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
wm_prog_key.src_layout = src_mt->msaa_layout;
wm_prog_key.dst_layout = dst_mt->msaa_layout;
/* On gen9+ compressed single sampled buffers carry the same layout type as
* multisampled. The difference is that they can be sampled using normal
* ld message and as render target behave just like non-compressed surface
* from compiler point of view. Therefore override the type in the program
* key.
*/
if (brw->gen >= 9 && params.src.num_samples <= 1 &&
src_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS)
wm_prog_key.src_layout = INTEL_MSAA_LAYOUT_NONE;
if (brw->gen >= 9 && params.dst.num_samples <= 1 &&
dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS)
wm_prog_key.dst_layout = INTEL_MSAA_LAYOUT_NONE;
wm_prog_key.src_tiled_w = params.src.map_stencil_as_y_tiled;
wm_prog_key.dst_tiled_w = params.dst.map_stencil_as_y_tiled;
/* Round floating point values to nearest integer to avoid "off by one texel"