diff --git a/src/gallium/drivers/asahi/agx_pipe.c b/src/gallium/drivers/asahi/agx_pipe.c index 3925aff1bee..f8e2108d594 100644 --- a/src/gallium/drivers/asahi/agx_pipe.c +++ b/src/gallium/drivers/asahi/agx_pipe.c @@ -2437,6 +2437,217 @@ agx_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type, return 0; } +static void +agx_init_screen_caps(struct pipe_screen *pscreen) +{ + struct pipe_caps *caps = (struct pipe_caps *)&pscreen->caps; + + u_init_pipe_screen_caps(pscreen, 1); + + caps->clip_halfz = true; + caps->npot_textures = true; + caps->shader_stencil_export = true; + caps->mixed_color_depth_bits = true; + caps->fragment_shader_texture_lod = true; + caps->vertex_color_unclamped = true; + caps->depth_clip_disable = true; + caps->mixed_framebuffer_sizes = true; + caps->fragment_shader_derivatives = true; + caps->framebuffer_no_attachment = true; + caps->shader_pack_half_float = true; + caps->fs_fine_derivative = true; + caps->glsl_tess_levels_as_inputs = true; + caps->doubles = true; + + caps->max_render_targets = + caps->fbfetch = 8; + caps->fbfetch_coherent = true; + + caps->max_dual_source_render_targets = 1; + + caps->occlusion_query = true; + caps->query_timestamp = true; + caps->query_time_elapsed = true; + caps->query_so_overflow = true; + caps->query_memory_info = true; + caps->primitive_restart = true; + caps->primitive_restart_fixed_index = true; + caps->anisotropic_filter = true; + caps->native_fence_fd = true; + caps->texture_barrier = true; + + /* Timer resolution is the length of a single tick in nanos */ + caps->timer_resolution = agx_gpu_time_to_ns(agx_device(pscreen), 1); + + caps->sampler_view_target = true; + caps->texture_swizzle = true; + caps->blend_equation_separate = true; + caps->indep_blend_enable = true; + caps->indep_blend_func = true; + caps->uma = true; + caps->texture_float_linear = true; + caps->texture_half_float_linear = true; + caps->texture_mirror_clamp_to_edge = true; + caps->shader_array_components = true; + caps->packed_uniforms = true; + caps->quads_follow_provoking_vertex_convention = true; + caps->vs_instanceid = true; + caps->vertex_element_instance_divisor = true; + caps->conditional_render = true; + caps->conditional_render_inverted = true; + caps->seamless_cube_map = true; + caps->load_constbuf = true; + caps->seamless_cube_map_per_texture = true; + caps->texture_buffer_objects = true; + caps->null_textures = true; + caps->texture_multisample = true; + caps->image_load_formatted = true; + caps->image_store_formatted = true; + caps->compute = true; + caps->int64 = true; + caps->sample_shading = true; + caps->start_instance = true; + caps->draw_parameters = true; + caps->multi_draw_indirect = true; + caps->multi_draw_indirect_params = true; + caps->cull_distance = true; + caps->gl_spirv = true; + caps->polygon_offset_clamp = true; + + /* TODO: MSRTT */ + caps->surface_sample_count = false; + + caps->cube_map_array = true; + + caps->copy_between_compressed_and_plain_formats = true; + + caps->max_stream_output_buffers = PIPE_MAX_SO_BUFFERS; + + caps->max_stream_output_separate_components = + caps->max_stream_output_interleaved_components = PIPE_MAX_SO_OUTPUTS; + + caps->stream_output_pause_resume = true; + caps->stream_output_interleave_buffers = true; + + caps->max_texture_array_layers = 2048; + + caps->glsl_feature_level = + caps->glsl_feature_level_compatibility = 460; + caps->essl_feature_level = 320; + + /* Settings from iris, may need tuning */ + caps->max_vertex_streams = 4; + caps->max_geometry_output_vertices = 256; + caps->max_geometry_total_output_components = 1024; + caps->max_gs_invocations = 32; + caps->constant_buffer_offset_alignment = 16; + + caps->max_texel_buffer_elements_uint = AGX_TEXTURE_BUFFER_MAX_SIZE; + + caps->texture_buffer_offset_alignment = 64; + + caps->vertex_input_alignment = PIPE_VERTEX_INPUT_ALIGNMENT_ELEMENT; + + caps->query_pipeline_statistics_single = true; + + caps->max_texture_2d_size = 16384; + caps->max_texture_cube_levels = 15; /* Max 16384x16384 */ + caps->max_texture_3d_levels = 12; /* Max 2048x2048x2048 */ + + caps->fs_coord_origin_upper_left = true; + caps->fs_coord_pixel_center_integer = true; + caps->tgsi_texcoord = true; + caps->fs_face_is_integer_sysval = true; + caps->fs_position_is_sysval = true; + + caps->fs_coord_origin_lower_left = false; + caps->fs_coord_pixel_center_half_integer = false; + caps->fs_point_is_sysval = false; + + caps->max_vertex_element_src_offset = 0xffff; + + caps->texture_transfer_modes = PIPE_TEXTURE_TRANSFER_BLIT; + + caps->endianness = PIPE_ENDIAN_LITTLE; + + caps->shader_group_vote = true; + caps->shader_ballot = true; + + caps->max_texture_gather_components = 4; + caps->min_texture_gather_offset = -8; + caps->max_texture_gather_offset = 7; + caps->draw_indirect = true; + caps->texture_query_samples = true; + caps->texture_query_lod = true; + caps->texture_shadow_lod = true; + + caps->max_viewports = AGX_MAX_VIEWPORTS; + + uint64_t system_memory; + caps->video_memory = os_get_total_physical_memory(&system_memory) ? + (system_memory >> 20) : 0; + + caps->device_reset_status_query = true; + caps->robust_buffer_access_behavior = true; + + caps->shader_buffer_offset_alignment = 4; + + caps->max_shader_patch_varyings = 32; + /* TODO: Probably should bump to 32? */ + caps->max_varyings = 16; + + caps->flatshade = false; + caps->two_sided_color = false; + caps->alpha_test = false; + caps->clip_planes = 0; + caps->nir_images_as_deref = false; + + caps->query_buffer_object = true; + + caps->texture_border_color_quirk = PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO; + + caps->supported_prim_modes = + caps->supported_prim_modes_with_restart = + BITFIELD_BIT(MESA_PRIM_POINTS) | BITFIELD_BIT(MESA_PRIM_LINES) | + BITFIELD_BIT(MESA_PRIM_LINE_STRIP) | + BITFIELD_BIT(MESA_PRIM_LINE_LOOP) | + BITFIELD_BIT(MESA_PRIM_TRIANGLES) | + BITFIELD_BIT(MESA_PRIM_TRIANGLE_STRIP) | + BITFIELD_BIT(MESA_PRIM_TRIANGLE_FAN) | + BITFIELD_BIT(MESA_PRIM_LINES_ADJACENCY) | + BITFIELD_BIT(MESA_PRIM_LINE_STRIP_ADJACENCY) | + BITFIELD_BIT(MESA_PRIM_TRIANGLES_ADJACENCY) | + BITFIELD_BIT(MESA_PRIM_TRIANGLE_STRIP_ADJACENCY) | + BITFIELD_BIT(MESA_PRIM_PATCHES); + + caps->map_unsynchronized_thread_safe = true; + + caps->vs_layer_viewport = true; + caps->tes_layer_viewport = true; + + caps->context_priority_mask = + PIPE_CONTEXT_PRIORITY_LOW | PIPE_CONTEXT_PRIORITY_MEDIUM | + PIPE_CONTEXT_PRIORITY_HIGH | PIPE_CONTEXT_PRIORITY_REALTIME; + + caps->min_line_width = + caps->min_line_width_aa = + caps->min_point_size = + caps->min_point_size_aa = 1; + + caps->point_size_granularity = + caps->line_width_granularity = 0.1; + + caps->max_line_width = + caps->max_line_width_aa = 16.0; /* Off-by-one fixed point 4:4 encoding */ + + caps->max_point_size = + caps->max_point_size_aa = 511.95f; + + caps->max_texture_anisotropy = 16.0; + + caps->max_texture_lod_bias = 16.0; /* arbitrary */ +} + static bool agx_is_format_supported(struct pipe_screen *pscreen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, @@ -2733,6 +2944,8 @@ agx_screen_create(int fd, struct renderonly *ro, U_TRANSFER_HELPER_SEPARATE_Z32S8 | U_TRANSFER_HELPER_SEPARATE_STENCIL | U_TRANSFER_HELPER_MSAA_MAP | U_TRANSFER_HELPER_Z24_IN_Z32F); + agx_init_screen_caps(screen); + agx_disk_cache_init(agx_screen); /* TODO: Refactor readonly data? */