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radeonsi: Move display dcc dirty tracking to framebuffer emission.
To improve performance. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6783>
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3 changed files with 23 additions and 19 deletions
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@ -706,7 +706,6 @@ struct si_framebuffer {
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ubyte nr_color_samples; /* at most 8xAA */
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ubyte compressed_cb_mask;
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ubyte uncompressed_cb_mask;
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ubyte displayable_dcc_cb_mask;
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ubyte color_is_int8;
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ubyte color_is_int10;
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ubyte dirty_cbufs;
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@ -2567,6 +2567,27 @@ static void si_dec_framebuffer_counters(const struct pipe_framebuffer_state *sta
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}
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}
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static void si_update_display_dcc_dirty(struct si_context *sctx)
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{
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const struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
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struct si_surface *surf;
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struct si_texture *tex;
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int i;
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for (i = 0; i < state->nr_cbufs; i++) {
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if (!state->cbufs[i])
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continue;
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surf = (struct si_surface *)state->cbufs[i];
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tex = (struct si_texture *)surf->base.texture;
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if (!tex->surface.display_dcc_offset)
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continue;
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tex->displayable_dcc_dirty = true;
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}
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}
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static void si_set_framebuffer_state(struct pipe_context *ctx,
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const struct pipe_framebuffer_state *state)
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{
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@ -2694,7 +2715,6 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
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sctx->framebuffer.compressed_cb_mask = 0;
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sctx->framebuffer.uncompressed_cb_mask = 0;
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sctx->framebuffer.displayable_dcc_cb_mask = 0;
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sctx->framebuffer.nr_samples = util_framebuffer_get_num_samples(state);
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sctx->framebuffer.nr_color_samples = sctx->framebuffer.nr_samples;
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sctx->framebuffer.log_samples = util_logbase2(sctx->framebuffer.nr_samples);
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@ -2732,9 +2752,6 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
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else
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sctx->framebuffer.uncompressed_cb_mask |= 1 << i;
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if (tex->surface.display_dcc_offset)
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sctx->framebuffer.displayable_dcc_cb_mask |= 1 << i;
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/* Don't update nr_color_samples for non-AA buffers.
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* (e.g. destination of MSAA resolve)
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*/
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@ -3226,6 +3243,8 @@ static void si_emit_framebuffer_state(struct si_context *sctx)
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radeon_emit(cs, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
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}
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si_update_display_dcc_dirty(sctx);
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sctx->framebuffer.dirty_cbufs = 0;
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sctx->framebuffer.dirty_zsbuf = false;
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}
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@ -2025,20 +2025,6 @@ static void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *i
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cik_emit_prefetch_L2(sctx, false);
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}
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/* Mark the displayable dcc buffer as dirty in order to update
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* it on the next call to si_flush_resource. */
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if (sctx->screen->info.use_display_dcc_with_retile_blit) {
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/* Don't use si_update_fb_dirtiness_after_rendering because it'll
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* cause unnecessary texture decompressions on each draw. */
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unsigned displayable_dcc_cb_mask = sctx->framebuffer.displayable_dcc_cb_mask;
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while (displayable_dcc_cb_mask) {
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unsigned i = u_bit_scan(&displayable_dcc_cb_mask);
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struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
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struct si_texture *tex = (struct si_texture *)surf->texture;
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tex->displayable_dcc_dirty = true;
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}
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}
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/* Clear the context roll flag after the draw call. */
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sctx->context_roll = false;
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