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ac: Stop including nir.h in ac_shader_util.h
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32966>
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4 changed files with 5 additions and 1 deletions
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@ -21,6 +21,7 @@
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#include <stdio.h>
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#include <ctype.h>
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#include <inttypes.h>
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#define AMDGPU_MI100_RANGE 0x32, 0x3C
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#define AMDGPU_MI200_RANGE 0x3C, 0x46
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@ -9,7 +9,6 @@
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#include "ac_binary.h"
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#include "amd_family.h"
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#include "compiler/nir/nir.h"
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#include "compiler/shader_enums.h"
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#include "util/format/u_format.h"
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@ -117,6 +117,9 @@ bool gfx10_ngg_export_prim_early(struct si_shader *shader);
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unsigned gfx10_ngg_get_scratch_dw_size(struct si_shader *shader);
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bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
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struct nir_def;
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typedef struct nir_def nir_def;
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/* si_nir_lower_abi.c */
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nir_def *si_nir_load_internal_binding(nir_builder *b, struct si_shader_args *args,
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unsigned slot, unsigned num_components);
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@ -11,6 +11,7 @@
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#include "util/fast_idiv_by_const.h"
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#include "util/format/u_format.h"
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#include "util/format/u_format_s3tc.h"
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#include "util/hash_table.h"
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#include "util/u_dual_blend.h"
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#include "util/u_helpers.h"
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#include "util/u_memory.h"
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