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glsl: Store gl_uniform_driver_storage::format as the actual type
And delete the incorrect comment. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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2 changed files with 3 additions and 6 deletions
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@ -37,7 +37,7 @@
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extern "C" {
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#endif
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enum gl_uniform_driver_format {
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enum PACKED gl_uniform_driver_format {
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uniform_native = 0, /**< Store data in the native format. */
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uniform_int_float, /**< Store integer data as floats. */
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uniform_bool_float, /**< Store boolean data as floats. */
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@ -66,11 +66,8 @@ struct gl_uniform_driver_storage {
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/**
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* Base format of the stored data.
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*
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* This field must have a value from \c GLSL_TYPE_UINT through \c
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* GLSL_TYPE_SAMPLER.
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*/
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uint8_t format;
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enum gl_uniform_driver_format format;
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/**
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* Pointer to the base of the data.
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@ -112,7 +112,7 @@ _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *uni,
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uni->driver_storage[uni->num_driver_storage].element_stride = element_stride;
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uni->driver_storage[uni->num_driver_storage].vector_stride = vector_stride;
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uni->driver_storage[uni->num_driver_storage].format = (uint8_t) format;
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uni->driver_storage[uni->num_driver_storage].format = format;
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uni->driver_storage[uni->num_driver_storage].data = data;
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uni->num_driver_storage++;
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