glsl: Add a macro for the default values for glsl_struct_field

There are two constructors for glsl_struct_field with different
parameters. Instead of repeating them for both constructors, this
patch adds a convenience macro. This will make it easier to add a
third constructor in a later patch.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Neil Roberts 2019-07-10 12:56:22 +02:00
parent ca6ee488e9
commit 014be60398

View file

@ -1245,29 +1245,27 @@ struct glsl_struct_field {
unsigned implicit_sized_array:1;
#ifdef __cplusplus
#define DEFAULT_CONSTRUCTORS(_type, _name) \
type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0), \
xfb_stride(0), interpolation(0), centroid(0), \
sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0), \
precision(GLSL_PRECISION_NONE), memory_read_only(0), \
memory_write_only(0), memory_coherent(0), memory_volatile(0), \
memory_restrict(0), image_format(0), explicit_xfb_buffer(0), \
implicit_sized_array(0)
glsl_struct_field(const struct glsl_type *_type, const char *_name)
: type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0),
xfb_stride(0), interpolation(0), centroid(0),
sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
precision(GLSL_PRECISION_NONE), memory_read_only(0),
memory_write_only(0), memory_coherent(0), memory_volatile(0),
memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
implicit_sized_array(0)
: DEFAULT_CONSTRUCTORS(_type, _name)
{
/* empty */
}
glsl_struct_field()
: type(NULL), name(NULL), location(-1), offset(-1), xfb_buffer(0),
xfb_stride(0), interpolation(0), centroid(0),
sample(0), matrix_layout(0), patch(0),
precision(0), memory_read_only(0),
memory_write_only(0), memory_coherent(0), memory_volatile(0),
memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
implicit_sized_array(0)
: DEFAULT_CONSTRUCTORS(NULL, NULL)
{
/* empty */
}
#undef DEFAULT_CONSTRUCTORS
#endif
};