mesa: implement DEBUG_ALWAYS_FLUSH debug option

This flag has been around for a while but it wasn't actually used anywhere.

Now, setting this flag causes a glFlush() to be issued after each
drawing call (including glBegin/End, glDrawElements, glDrawArrays,
glDrawPixels, glCopyPixels and glBitmap).
This commit is contained in:
Brian Paul 2012-05-09 12:08:47 -06:00
parent da35c2b38c
commit 014306578b
3 changed files with 32 additions and 0 deletions

View file

@ -180,6 +180,10 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
end:
_mesa_set_vp_override(ctx, GL_FALSE);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
@ -280,6 +284,10 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
end:
_mesa_set_vp_override(ctx, GL_FALSE);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
@ -354,6 +362,10 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
/* update raster position */
ctx->Current.RasterPos[0] += xmove;
ctx->Current.RasterPos[1] += ymove;
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}

View file

@ -862,6 +862,10 @@ static void GLAPIENTRY vbo_exec_End( void )
}
else
_mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}

View file

@ -614,6 +614,10 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
GL_TRUE, start, start + count - 1,
NULL);
}
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
@ -803,6 +807,10 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims( ctx, prim, 1, &ib,
index_bounds_valid, start, end, NULL );
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
@ -1127,6 +1135,10 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
}
free(prim);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
@ -1201,6 +1213,10 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
check_buffers_are_unmapped(exec->array.inputs);
vbo->draw_prims(ctx, prim, 1, NULL,
GL_TRUE, 0, 0, obj);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);
}
}
/**